“Bump Mapping onto Real Objects”

  • ©Naoki Kawai

  • ©Naoki Kawai

  • ©Naoki Kawai

  • ©Naoki Kawai

  • ©Naoki Kawai




    Bump Mapping onto Real Objects



    We propose a simple method that gives three-dimensional appearance onto real objects such as plastic film. Since our method forms anisotropy of the reflection on the surface of objects based on the normal vector field on CG images, it works just like bump mapping onto real world objects. Since our method simulates specular reflection without using expensive techniques such as holography, it is suitable for mass-production and widely applicable to various products such as synthetic leather or wallpapers.


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    Saito, T. and Takahashi, T. 1990. Comprehensible Rendering of 3-D Shapes. In Proceedings of Siggraph 1990, 197–206
    Turk, G. and Banks, D. 1996. Image-Guided Streamline Placement. In Proceedings of Siggraph 1996, 453–460

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