SIGGRAPH 2014: Talks
Jury Member(s):
- Ginger Alford
- Reid Erik Baker
- Jesse Barker
- Erik Brunvand
- Juan Miguel de Joya
- Thierry Frey
- Michael Gayk
- Glenn Goldman
- Nicolas (Nico) Gonzalez
- Micheal (Mike) Hardison
- Brett Miller
- Kristy Pron
- Rajesh Sharma
- Joe Spataro
- Courtney Starrett
- Natasha Tatarchuk
Overview:
Talks are a less formal alternative to formal publication. They often highlight the latest developments before publication, present ideas that are still in progress, or showcase how computer graphics and interactive techniques are actually implemented and used, in graphics production or other fields. Talks take you behind the scenes and into the minds of SIGGRAPH 2014 creators in all areas of computer graphics and interactive techniques, including art, design, animation, visual effects, interactivity, research, and engineering.
Talks:
Sort By
Title
Presenter
"Gravity": Motion Control and Face Integration
Presenter(s):
[Hamon]
[Penn]
[Harmer]
[Scapel]
[SIGGRAPH 2014]
A continuum model for simulating crowd turbulence
Presenter(s):
[Golas]
[Narain]
[Lin]
[SIGGRAPH 2014]
A Fiber Scattering Model With Non-Separable Lobes
Presenter(s):
[d'Eon]
[Hanika]
[Marschner]
[SIGGRAPH 2014]
A Framework for Global Visual Effects Production Pipelines
Presenter(s):
[Tomlinson]
[Johnson]
[Tobiska]
[Whaley]
[Van den Bosch]
[SIGGRAPH 2014]
A Position-Based Dynamics System for Animated Character Effects
Presenter(s):
[Steele]
[Leprevost]
[Gossart]
[Henderson]
[SIGGRAPH 2014]
A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering
Presenter(s):
[Křivánek]
[d'Eon]
[SIGGRAPH 2014]
Capturing the Infinite Universe in "Lucy" - Fractal Rendering in Film Production
Presenter(s):
[Kim]
[Ferreira]
[SIGGRAPH 2014]
Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation
Presenter(s):
[Plaete]
[Davis]
[Stanzione]
[SIGGRAPH 2014]
Creating a Life-Sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man”
Presenter(s):
[Jones]
[Unger]
[Nagano]
[Busch]
[Yu]
[Peng]
[Alexander]
[Debevec]
[SIGGRAPH 2014]
Creating the flying armadas in Guardians of the Galaxy
Presenter(s):
[Pieké]
[Bailey]
[Wolter]
[Plaete]
[SIGGRAPH 2014]
Dark Matter - A Tale of Virtual Production
Presenter(s):
[Sahin]
[Spielmann]
[Backhaus]
[SIGGRAPH 2014]
Delta Mush: Smoothing Deformations While Preserving Detail
Presenter(s):
[Mancewicz]
[Derksen]
[Wilson]
[SIGGRAPH 2014]
Developing Interactive Facial Rigs in a Production Environment
Presenter(s):
[Seo]
[Lewis]
[SIGGRAPH 2014]
DreamWorks Animation's Face System, a Historical Perspective: From "Antz" and "Shrek" to "Mr. Peabody & Sherman"
Presenter(s):
[Modesto]
[Walsh]
[SIGGRAPH 2014]
Dynamic On-Mesh Procedural Generation Control
Presenter(s):
[Buron]
[Marvie]
[Guennebaud]
[Granier]
[SIGGRAPH 2014]
Earth in Google Maps: Rendering Trillions of Triangles in JavaScript
Presenter(s):
[Kontkanen]
[Parker]
[SIGGRAPH 2014]
Efficient Rendering With Tile Local Storage
Presenter(s):
[Bjørge]
[Martin]
[Fredriksen]
[Kakarlapudi]
[SIGGRAPH 2014]
Elastic and Plastic Deformations With Rigid Body Dynamics
Presenter(s):
[Budsberg]
[Zafar]
[Alden]
[SIGGRAPH 2014]
Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB
Presenter(s):
[Museth]
[SIGGRAPH 2014]
Implementing Efficient Virtual Shadow Maps for Many Lights
Presenter(s):
[Olsson]
[Kampe]
[Billeter]
[Assarsson]
[SIGGRAPH 2014]
Integrating FEA Physics in a Non-Linear Workflow for "Edge of Tomorrow"
Presenter(s):
[Avoujageli]
[Ikarashi]
[SIGGRAPH 2014]
Large scale simulation and surfacing of water and ice effects in Dragons 2
Presenter(s):
[Van Opstal]
[Janin]
[Museth]
[Alden]
[SIGGRAPH 2014]
Live real-time animation leveraging machine learning and game engine technology
Presenter(s):
[Piña]
[Gambaretto]
[SIGGRAPH 2014]
Measurement and Modeling of Microfacet Distribution Under Deformation
Presenter(s):
[Nagano]
[Alexander]
[Li]
[Barbic]
[Debevec]
[SIGGRAPH 2014]
Monitoring Data Access Patterns in Large-Scale Rendering
Presenter(s):
[Hills]
[Vanns]
[SIGGRAPH 2014]
Path Space Similarity Determined by Fourier Histogram Descriptors
Presenter(s):
[Gautron]
[Droske]
[Wachter]
[Kettner]
[Keller]
[Binder]
[Dahm]
[SIGGRAPH 2014]
Premo: A Natural-Interaction Animation Platform
Presenter(s):
[Gong]
[Nilsson]
[Powell]
[Reisig]
[Wells]
[Bryson]
[Papp]
[DiLorenzo]
[SIGGRAPH 2014]
Progressive Streaming of Compressed 3D Graphics in a Web Browser
Presenter(s):
[Lavoué]
[Chevalier]
[Dupont]
[SIGGRAPH 2014]
Rapid avatar capture and simulation using commodity depth sensors
Presenter(s):
[Feng]
[Shapiro]
[Ruizhe]
[Bolas]
[Medioni]
[Suma]
[SIGGRAPH 2014]
Real-time motion capture of the human tongue
Presenter(s):
[Farrar]
[Balasubramanian]
[Eubanks]
[SIGGRAPH 2014]
Resculptors: Layered Curve-Based Deformers
Presenter(s):
[Hutchinson]
[Zimmermann]
[Helms]
[SIGGRAPH 2014]
Robust Large-Scale Rendering: The FQ Renderfarm Engine
Presenter(s):
[Hills]
[Vanns]
[Dooley]
[SIGGRAPH 2014]
Shaping Particle Simulations with Interaction Forces
Presenter(s):
[Yuksel]
[Peterson]
[SIGGRAPH 2014]
Simulating Wind Effects on Cloth and Hair in Disney’s "Frozen"
Presenter(s):
[Wilson]
[McAdams]
[Leo]
[Simmons]
[SIGGRAPH 2014]
Steroids: A Controllable Approach to Skin Simulation
Presenter(s):
[Fragapane]
[Baillet]
[Hegarty]
[SIGGRAPH 2014]
Stina and the Wolf - Feature Film Production in Education
Presenter(s):
[Counsell]
[Charisse]
[SIGGRAPH 2014]
The LEGO movie: bricks, bricks and more bricks
Presenter(s):
[Smith]
[Heckenberg]
[leBlanc]
[SIGGRAPH 2014]
The LEGO movie: construction, animation and demolition
Presenter(s):
[Baillet]
[Heckenberg]
[Murphy]
[Sarsfield]
[Smith]
[SIGGRAPH 2014]
The Making of "Owned": A Student-Built Iterative Pipeline
Presenter(s):
[Holladay]
[Adams]
[Kingery]
[Clark]
[Crawford]
[Goulding]
[Raines]
[Roberts]
[Hatton]
[Rasmussen]
[SIGGRAPH 2014]
Integrating FEA Physics in a Non-Linear Workflow for "Edge of Tomorrow"
Presenter(s):
[Avoujageli]
[Ikarashi]
[SIGGRAPH 2014]
The LEGO movie: construction, animation and demolition
Presenter(s):
[Baillet]
[Heckenberg]
[Murphy]
[Sarsfield]
[Smith]
[SIGGRAPH 2014]
Efficient Rendering With Tile Local Storage
Presenter(s):
[Bjørge]
[Martin]
[Fredriksen]
[Kakarlapudi]
[SIGGRAPH 2014]
Volumetric dense mesh deformation in the Tengu Monk fight
Presenter(s):
[Bloch]
[Karefelt]
[Richardson]
[Rothwell]
[Hayes]
[SIGGRAPH 2014]
Elastic and Plastic Deformations With Rigid Body Dynamics
Presenter(s):
[Budsberg]
[Zafar]
[Alden]
[SIGGRAPH 2014]
Dynamic On-Mesh Procedural Generation Control
Presenter(s):
[Buron]
[Marvie]
[Guennebaud]
[Granier]
[SIGGRAPH 2014]
Stina and the Wolf - Feature Film Production in Education
Presenter(s):
[Counsell]
[Charisse]
[SIGGRAPH 2014]
A Fiber Scattering Model With Non-Separable Lobes
Presenter(s):
[d'Eon]
[Hanika]
[Marschner]
[SIGGRAPH 2014]
Real-time motion capture of the human tongue
Presenter(s):
[Farrar]
[Balasubramanian]
[Eubanks]
[SIGGRAPH 2014]
Rapid avatar capture and simulation using commodity depth sensors
Presenter(s):
[Feng]
[Shapiro]
[Ruizhe]
[Bolas]
[Medioni]
[Suma]
[SIGGRAPH 2014]
Steroids: A Controllable Approach to Skin Simulation
Presenter(s):
[Fragapane]
[Baillet]
[Hegarty]
[SIGGRAPH 2014]
Path Space Similarity Determined by Fourier Histogram Descriptors
Presenter(s):
[Gautron]
[Droske]
[Wachter]
[Kettner]
[Keller]
[Binder]
[Dahm]
[SIGGRAPH 2014]
A continuum model for simulating crowd turbulence
Presenter(s):
[Golas]
[Narain]
[Lin]
[SIGGRAPH 2014]
Premo: A Natural-Interaction Animation Platform
Presenter(s):
[Gong]
[Nilsson]
[Powell]
[Reisig]
[Wells]
[Bryson]
[Papp]
[DiLorenzo]
[SIGGRAPH 2014]
"Gravity": Motion Control and Face Integration
Presenter(s):
[Hamon]
[Penn]
[Harmer]
[Scapel]
[SIGGRAPH 2014]
Monitoring Data Access Patterns in Large-Scale Rendering
Presenter(s):
[Hills]
[Vanns]
[SIGGRAPH 2014]
Robust Large-Scale Rendering: The FQ Renderfarm Engine
Presenter(s):
[Hills]
[Vanns]
[Dooley]
[SIGGRAPH 2014]
The Making of "Owned": A Student-Built Iterative Pipeline
Presenter(s):
[Holladay]
[Adams]
[Kingery]
[Clark]
[Crawford]
[Goulding]
[Raines]
[Roberts]
[Hatton]
[Rasmussen]
[SIGGRAPH 2014]
Resculptors: Layered Curve-Based Deformers
Presenter(s):
[Hutchinson]
[Zimmermann]
[Helms]
[SIGGRAPH 2014]
Creating a Life-Sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man”
Presenter(s):
[Jones]
[Unger]
[Nagano]
[Busch]
[Yu]
[Peng]
[Alexander]
[Debevec]
[SIGGRAPH 2014]
Capturing the Infinite Universe in "Lucy" - Fractal Rendering in Film Production
Presenter(s):
[Kim]
[Ferreira]
[SIGGRAPH 2014]
Earth in Google Maps: Rendering Trillions of Triangles in JavaScript
Presenter(s):
[Kontkanen]
[Parker]
[SIGGRAPH 2014]
A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering
Presenter(s):
[Křivánek]
[d'Eon]
[SIGGRAPH 2014]
Progressive Streaming of Compressed 3D Graphics in a Web Browser
Presenter(s):
[Lavoué]
[Chevalier]
[Dupont]
[SIGGRAPH 2014]
Delta Mush: Smoothing Deformations While Preserving Detail
Presenter(s):
[Mancewicz]
[Derksen]
[Wilson]
[SIGGRAPH 2014]
DreamWorks Animation's Face System, a Historical Perspective: From "Antz" and "Shrek" to "Mr. Peabody & Sherman"
Presenter(s):
[Modesto]
[Walsh]
[SIGGRAPH 2014]
Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB
Presenter(s):
[Museth]
[SIGGRAPH 2014]
Measurement and Modeling of Microfacet Distribution Under Deformation
Presenter(s):
[Nagano]
[Alexander]
[Li]
[Barbic]
[Debevec]
[SIGGRAPH 2014]
Implementing Efficient Virtual Shadow Maps for Many Lights
Presenter(s):
[Olsson]
[Kampe]
[Billeter]
[Assarsson]
[SIGGRAPH 2014]
Creating the flying armadas in Guardians of the Galaxy
Presenter(s):
[Pieké]
[Bailey]
[Wolter]
[Plaete]
[SIGGRAPH 2014]
Live real-time animation leveraging machine learning and game engine technology
Presenter(s):
[Piña]
[Gambaretto]
[SIGGRAPH 2014]
Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation
Presenter(s):
[Plaete]
[Davis]
[Stanzione]
[SIGGRAPH 2014]
Dark Matter - A Tale of Virtual Production
Presenter(s):
[Sahin]
[Spielmann]
[Backhaus]
[SIGGRAPH 2014]
Developing Interactive Facial Rigs in a Production Environment
Presenter(s):
[Seo]
[Lewis]
[SIGGRAPH 2014]
The LEGO movie: bricks, bricks and more bricks
Presenter(s):
[Smith]
[Heckenberg]
[leBlanc]
[SIGGRAPH 2014]
A Position-Based Dynamics System for Animated Character Effects
Presenter(s):
[Steele]
[Leprevost]
[Gossart]
[Henderson]
[SIGGRAPH 2014]
A Framework for Global Visual Effects Production Pipelines
Presenter(s):
[Tomlinson]
[Johnson]
[Tobiska]
[Whaley]
[Van den Bosch]
[SIGGRAPH 2014]
Large scale simulation and surfacing of water and ice effects in Dragons 2
Presenter(s):
[Van Opstal]
[Janin]
[Museth]
[Alden]
[SIGGRAPH 2014]
Simulating Wind Effects on Cloth and Hair in Disney’s "Frozen"
Presenter(s):
[Wilson]
[McAdams]
[Leo]
[Simmons]
[SIGGRAPH 2014]
Weathering the black hole for 'Peabody and Sherman'
Presenter(s):
[Yoon]
[Chen]
[Rost]
[SIGGRAPH 2014]
![](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Hamon_Gravity-_-Motion-Control-and-Face-Integration-150x150.jpg)
"Gravity": Motion Control and Face Integration Presenter(s): [Hamon] [Penn] [Harmer] [Scapel]
[SIGGRAPH 2014]
![A continuum model for simulating crowd turbulence](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Golas_A-Continuum-Model-for-Simulating-Crowd-Turbulence-150x150.jpg)
A continuum model for simulating crowd turbulence Presenter(s): [Golas] [Narain] [Lin]
[SIGGRAPH 2014]
![A Fiber Scattering Model With Non-Separable Lobes](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-d_Eon_A-Fiber-Scattering-Model-with-Non-Separable-Lobes-150x150.jpg)
A Fiber Scattering Model With Non-Separable Lobes Presenter(s): [d'Eon] [Hanika] [Marschner]
[SIGGRAPH 2014]
![A Framework for Global Visual Effects Production Pipelines](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Johnson_A-Framework-for-Global-Visual-Effects-Production-Pipelines-150x150.jpg)
A Framework for Global Visual Effects Production Pipelines Presenter(s): [Tomlinson] [Johnson] [Tobiska] [Whaley] [Van den Bosch]
[SIGGRAPH 2014]
![A Position-Based Dynamics System for Animated Character Effects](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Steele_A-position-based-dynamics-system-for-animated-character-effects-150x150.jpg)
A Position-Based Dynamics System for Animated Character Effects Presenter(s): [Steele] [Leprevost] [Gossart] [Henderson]
[SIGGRAPH 2014]
![A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Kˇrivanek_A-Zero-Variance-Based-Sampling-Scheme-for-Monte-Carlo-Subsurface-Scattering-Shortcut-150x150.jpg)
A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering Presenter(s): [Křivánek] [d'Eon]
[SIGGRAPH 2014]
![Capturing the Infinite Universe in](https://history.siggraph.org/wp-content/uploads/2021/06/2014-Talks-Kim_Capturing-the-Infinite-Universe-in-Lucy-Fractal-Rendering-in-Film-Production-150x150.jpg)
Capturing the Infinite Universe in "Lucy" - Fractal Rendering in Film Production Presenter(s): [Kim] [Ferreira]
[SIGGRAPH 2014]
![Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Plaete_Comanches-vs-Cavalry_-Artistically-Directable-In-Crowd-Ragdoll-Simulation-150x150.jpg)
Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation Presenter(s): [Plaete] [Davis] [Stanzione]
[SIGGRAPH 2014]
![Creating a Life-Sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man”](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Jones_Creating-a-life-sized-automultiscopic-Morgan-Spurlock-for-CNNs-Inside-Man-150x150.jpg)
Creating a Life-Sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man” Presenter(s): [Jones] [Unger] [Nagano] [Busch] [Yu] [Peng] [Alexander] [Debevec]
[SIGGRAPH 2014]
![Creating the flying armadas in Guardians of the Galaxy](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Pieke_Creating-the-Flying-Armadas-in-Guardians-of-the-Galaxy-150x150.jpg)
Creating the flying armadas in Guardians of the Galaxy Presenter(s): [Pieké] [Bailey] [Wolter] [Plaete]
[SIGGRAPH 2014]
![Dark Matter - A Tale of Virtual Production](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Sahin_Dark-Matter-A-Tale-of-Virtual-Production-150x150.jpg)
Dark Matter - A Tale of Virtual Production Presenter(s): [Sahin] [Spielmann] [Backhaus]
[SIGGRAPH 2014]
![Delta Mush: Smoothing Deformations While Preserving Detail](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Mancewicz_Delta-Mush_-Smoothing-Deformations-While-Preserving-Detail-150x150.jpg)
Delta Mush: Smoothing Deformations While Preserving Detail Presenter(s): [Mancewicz] [Derksen] [Wilson]
[SIGGRAPH 2014]
![Developing Interactive Facial Rigs in a Production Environment](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Seo_Developing-Interactive-Facial-Rigs-in-Production-Environment-150x150.jpg)
Developing Interactive Facial Rigs in a Production Environment Presenter(s): [Seo] [Lewis]
[SIGGRAPH 2014]
![DreamWorks Animation's Face System, a Historical Perspective: From](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Modesto_DreamWorks-Animation_s-Face-System-a-Historical-Perspective_-From-ANTZ-and-Shrek-to-Mr-Peabody-Sherman-150x150.jpg)
DreamWorks Animation's Face System, a Historical Perspective: From "Antz" and "Shrek" to "Mr. Peabody & Sherman" Presenter(s): [Modesto] [Walsh]
[SIGGRAPH 2014]
![Dynamic On-Mesh Procedural Generation Control](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Buron_Dynamic-On-Mesh-Procedural-Generation-Control-150x150.jpg)
Dynamic On-Mesh Procedural Generation Control Presenter(s): [Buron] [Marvie] [Guennebaud] [Granier]
[SIGGRAPH 2014]
![Earth in Google Maps: Rendering Trillions of Triangles in JavaScript](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Kontkanen_Earth-in-Google-Maps_-Rendering-Trillions-of-Triangles-in-JavaScript-150x150.jpg)
Earth in Google Maps: Rendering Trillions of Triangles in JavaScript Presenter(s): [Kontkanen] [Parker]
[SIGGRAPH 2014]
![Efficient Rendering With Tile Local Storage](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Bjorge_Efficient-Rendering-with-Tile-Local-Storage-150x150.jpg)
Efficient Rendering With Tile Local Storage Presenter(s): [Bjørge] [Martin] [Fredriksen] [Kakarlapudi]
[SIGGRAPH 2014]
![Elastic and Plastic Deformations With Rigid Body Dynamics](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Budsberg_Elastic-and-Plastic-Deformations-with-Rigid-Body-Dynamics-150x150.jpg)
Elastic and Plastic Deformations With Rigid Body Dynamics Presenter(s): [Budsberg] [Zafar] [Alden]
[SIGGRAPH 2014]
![Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Museth_Hierarchical-Digital-Differential-Analyzer-for-Efficient-Ray-Marching-in-OpenVDB-150x150.jpg)
Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB Presenter(s): [Museth]
[SIGGRAPH 2014]
![Implementing Efficient Virtual Shadow Maps for Many Lights](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Olsson_Implementing-Efficient-Virtual-Shadow-Maps-for-Many-Lights-150x150.jpg)
Implementing Efficient Virtual Shadow Maps for Many Lights Presenter(s): [Olsson] [Kampe] [Billeter] [Assarsson]
[SIGGRAPH 2014]
![Integrating FEA Physics in a Non-Linear Workflow for](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Avoujageli_Integrating-FEA-Physics-in-a-non-linear-workflow-for-Edge-of-Tomorrow-150x150.jpg)
Integrating FEA Physics in a Non-Linear Workflow for "Edge of Tomorrow" Presenter(s): [Avoujageli] [Ikarashi]
[SIGGRAPH 2014]
![Large scale simulation and surfacing of water and ice effects in Dragons 2](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Opstal_Large-Scale-Simulation-and-Surfacing-of-Water-and-Ice-Effects-in-Dragons-2-150x150.jpg)
Large scale simulation and surfacing of water and ice effects in Dragons 2 Presenter(s): [Van Opstal] [Janin] [Museth] [Alden]
[SIGGRAPH 2014]
![Live real-time animation leveraging machine learning and game engine technology](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Pina_Live-real-time-animation-leveraging-machine-learning-and-game-engine-technology-150x150.jpg)
Live real-time animation leveraging machine learning and game engine technology Presenter(s): [Piña] [Gambaretto]
[SIGGRAPH 2014]
![Measurement and Modeling of Microfacet Distribution Under Deformation](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Nagano_Measurement-and-Modeling-of-Microfacet-Distributions-under-Deformation-150x150.jpg)
Measurement and Modeling of Microfacet Distribution Under Deformation Presenter(s): [Nagano] [Alexander] [Li] [Barbic] [Debevec]
[SIGGRAPH 2014]
![Monitoring Data Access Patterns in Large-Scale Rendering](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Hills_Monitoring-Data-Access-Patterns-in-Large-Scale-Rendering-150x150.jpg)
Monitoring Data Access Patterns in Large-Scale Rendering Presenter(s): [Hills] [Vanns]
[SIGGRAPH 2014]
![Path Space Similarity Determined by Fourier Histogram Descriptors](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Gautron_Path-Space-Similarity-determined-by-Fourier-Histogram-Descriptors-150x150.jpg)
Path Space Similarity Determined by Fourier Histogram Descriptors Presenter(s): [Gautron] [Droske] [Wachter] [Kettner] [Keller] [Binder] [Dahm]
[SIGGRAPH 2014]
![Premo: A Natural-Interaction Animation Platform](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Gong_Premo_-A-Natural-Interaction-Animation-Platform-150x150.jpg)
Premo: A Natural-Interaction Animation Platform Presenter(s): [Gong] [Nilsson] [Powell] [Reisig] [Wells] [Bryson] [Papp] [DiLorenzo]
[SIGGRAPH 2014]
![Progressive Streaming of Compressed 3D Graphics in a Web Browser](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Lavoue_Progressive-Streaming-of-Compressed-3D-Graphics-in-a-Web-Browser-150x150.jpg)
Progressive Streaming of Compressed 3D Graphics in a Web Browser Presenter(s): [Lavoué] [Chevalier] [Dupont]
[SIGGRAPH 2014]
![Rapid avatar capture and simulation using commodity depth sensors](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Feng_Rapid-Avatar-Capture-and-Simulation-Using-Commodity-Depth-Sensors-150x150.jpg)
Rapid avatar capture and simulation using commodity depth sensors Presenter(s): [Feng] [Shapiro] [Ruizhe] [Bolas] [Medioni] [Suma]
[SIGGRAPH 2014]
![Real-time motion capture of the human tongue](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Farrar_Real-Time-Motion-Capture-of-the-Human-Tongue-150x150.jpg)
Real-time motion capture of the human tongue Presenter(s): [Farrar] [Balasubramanian] [Eubanks]
[SIGGRAPH 2014]
![Resculptors: Layered Curve-Based Deformers](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Hutchinson_Resculptors_-Layered-Curve-Based-Deformers-150x150.jpg)
Resculptors: Layered Curve-Based Deformers Presenter(s): [Hutchinson] [Zimmermann] [Helms]
[SIGGRAPH 2014]
![Robust Large-Scale Rendering: The FQ Renderfarm Engine](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Hills_Robust-Large-Scale-Rendering_-The-FQ-Renderfarm-Engine-150x150.jpg)
Robust Large-Scale Rendering: The FQ Renderfarm Engine Presenter(s): [Hills] [Vanns] [Dooley]
[SIGGRAPH 2014]
![Shaping Particle Simulations with Interaction Forces](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Yuksel_Shaping-Particle-Simulations-with-Interaction-Forces-150x150.jpg)
Shaping Particle Simulations with Interaction Forces Presenter(s): [Yuksel] [Peterson]
[SIGGRAPH 2014]
![Simulating Wind Effects on Cloth and Hair in Disney’s](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Wilson_Simulating-Wind-Effects-on-Cloth-and-Hair-in-Disneys-Frozen-150x150.jpg)
Simulating Wind Effects on Cloth and Hair in Disney’s "Frozen" Presenter(s): [Wilson] [McAdams] [Leo] [Simmons]
[SIGGRAPH 2014]
![Steroids: A Controllable Approach to Skin Simulation](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Fragapane_Steroids_-A-Controllable-Approach-to-Skin-Simulation-150x150.jpg)
Steroids: A Controllable Approach to Skin Simulation Presenter(s): [Fragapane] [Baillet] [Hegarty]
[SIGGRAPH 2014]
![Stina and the Wolf - Feature Film Production in Education](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Counsell_Stina-the-Wolf-Movie_-Feature-Film-Production-in-Education-150x150.jpg)
Stina and the Wolf - Feature Film Production in Education Presenter(s): [Counsell] [Charisse]
[SIGGRAPH 2014]
![The LEGO movie: bricks, bricks and more bricks](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Smith_The-LEGO-Movie_-Bricks-Bricks-and-More-Bricks-150x150.jpg)
The LEGO movie: bricks, bricks and more bricks Presenter(s): [Smith] [Heckenberg] [leBlanc]
[SIGGRAPH 2014]
![The LEGO movie: construction, animation and demolition](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Baillet_The-LEGO-Movie_-Construction-Animation-And-Demolition-150x150.jpg)
The LEGO movie: construction, animation and demolition Presenter(s): [Baillet] [Heckenberg] [Murphy] [Sarsfield] [Smith]
[SIGGRAPH 2014]
![The Making of](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Kingery_The-Making-of-Owned_-A-Student-Built-Iterative-Pipeline-150x150.jpg)
The Making of "Owned": A Student-Built Iterative Pipeline Presenter(s): [Holladay] [Adams] [Kingery] [Clark] [Crawford] [Goulding] [Raines] [Roberts] [Hatton] [Rasmussen]
[SIGGRAPH 2014]
![Integrating FEA Physics in a Non-Linear Workflow for](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Avoujageli_Integrating-FEA-Physics-in-a-non-linear-workflow-for-Edge-of-Tomorrow-150x150.jpg)
Integrating FEA Physics in a Non-Linear Workflow for "Edge of Tomorrow" Presenter(s): [Avoujageli] [Ikarashi]
[SIGGRAPH 2014]
![The LEGO movie: construction, animation and demolition](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Baillet_The-LEGO-Movie_-Construction-Animation-And-Demolition-150x150.jpg)
The LEGO movie: construction, animation and demolition Presenter(s): [Baillet] [Heckenberg] [Murphy] [Sarsfield] [Smith]
[SIGGRAPH 2014]
![Efficient Rendering With Tile Local Storage](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Bjorge_Efficient-Rendering-with-Tile-Local-Storage-150x150.jpg)
Efficient Rendering With Tile Local Storage Presenter(s): [Bjørge] [Martin] [Fredriksen] [Kakarlapudi]
[SIGGRAPH 2014]
![Volumetric dense mesh deformation in the Tengu Monk fight](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Loch_Volumetric-Dense-Mesh-Deformation-in-the-Tengu-Monk-Fight-150x150.jpg)
Volumetric dense mesh deformation in the Tengu Monk fight Presenter(s): [Bloch] [Karefelt] [Richardson] [Rothwell] [Hayes]
[SIGGRAPH 2014]
![Elastic and Plastic Deformations With Rigid Body Dynamics](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Budsberg_Elastic-and-Plastic-Deformations-with-Rigid-Body-Dynamics-150x150.jpg)
Elastic and Plastic Deformations With Rigid Body Dynamics Presenter(s): [Budsberg] [Zafar] [Alden]
[SIGGRAPH 2014]
![Dynamic On-Mesh Procedural Generation Control](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Buron_Dynamic-On-Mesh-Procedural-Generation-Control-150x150.jpg)
Dynamic On-Mesh Procedural Generation Control Presenter(s): [Buron] [Marvie] [Guennebaud] [Granier]
[SIGGRAPH 2014]
![Stina and the Wolf - Feature Film Production in Education](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Counsell_Stina-the-Wolf-Movie_-Feature-Film-Production-in-Education-150x150.jpg)
Stina and the Wolf - Feature Film Production in Education Presenter(s): [Counsell] [Charisse]
[SIGGRAPH 2014]
![A Fiber Scattering Model With Non-Separable Lobes](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-d_Eon_A-Fiber-Scattering-Model-with-Non-Separable-Lobes-150x150.jpg)
A Fiber Scattering Model With Non-Separable Lobes Presenter(s): [d'Eon] [Hanika] [Marschner]
[SIGGRAPH 2014]
![Real-time motion capture of the human tongue](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Farrar_Real-Time-Motion-Capture-of-the-Human-Tongue-150x150.jpg)
Real-time motion capture of the human tongue Presenter(s): [Farrar] [Balasubramanian] [Eubanks]
[SIGGRAPH 2014]
![Rapid avatar capture and simulation using commodity depth sensors](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Feng_Rapid-Avatar-Capture-and-Simulation-Using-Commodity-Depth-Sensors-150x150.jpg)
Rapid avatar capture and simulation using commodity depth sensors Presenter(s): [Feng] [Shapiro] [Ruizhe] [Bolas] [Medioni] [Suma]
[SIGGRAPH 2014]
![Steroids: A Controllable Approach to Skin Simulation](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Fragapane_Steroids_-A-Controllable-Approach-to-Skin-Simulation-150x150.jpg)
Steroids: A Controllable Approach to Skin Simulation Presenter(s): [Fragapane] [Baillet] [Hegarty]
[SIGGRAPH 2014]
![Path Space Similarity Determined by Fourier Histogram Descriptors](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Gautron_Path-Space-Similarity-determined-by-Fourier-Histogram-Descriptors-150x150.jpg)
Path Space Similarity Determined by Fourier Histogram Descriptors Presenter(s): [Gautron] [Droske] [Wachter] [Kettner] [Keller] [Binder] [Dahm]
[SIGGRAPH 2014]
![A continuum model for simulating crowd turbulence](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Golas_A-Continuum-Model-for-Simulating-Crowd-Turbulence-150x150.jpg)
A continuum model for simulating crowd turbulence Presenter(s): [Golas] [Narain] [Lin]
[SIGGRAPH 2014]
![Premo: A Natural-Interaction Animation Platform](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Gong_Premo_-A-Natural-Interaction-Animation-Platform-150x150.jpg)
Premo: A Natural-Interaction Animation Platform Presenter(s): [Gong] [Nilsson] [Powell] [Reisig] [Wells] [Bryson] [Papp] [DiLorenzo]
[SIGGRAPH 2014]
![](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Hamon_Gravity-_-Motion-Control-and-Face-Integration-150x150.jpg)
"Gravity": Motion Control and Face Integration Presenter(s): [Hamon] [Penn] [Harmer] [Scapel]
[SIGGRAPH 2014]
![Monitoring Data Access Patterns in Large-Scale Rendering](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Hills_Monitoring-Data-Access-Patterns-in-Large-Scale-Rendering-150x150.jpg)
Monitoring Data Access Patterns in Large-Scale Rendering Presenter(s): [Hills] [Vanns]
[SIGGRAPH 2014]
![Robust Large-Scale Rendering: The FQ Renderfarm Engine](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Hills_Robust-Large-Scale-Rendering_-The-FQ-Renderfarm-Engine-150x150.jpg)
Robust Large-Scale Rendering: The FQ Renderfarm Engine Presenter(s): [Hills] [Vanns] [Dooley]
[SIGGRAPH 2014]
![The Making of](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Kingery_The-Making-of-Owned_-A-Student-Built-Iterative-Pipeline-150x150.jpg)
The Making of "Owned": A Student-Built Iterative Pipeline Presenter(s): [Holladay] [Adams] [Kingery] [Clark] [Crawford] [Goulding] [Raines] [Roberts] [Hatton] [Rasmussen]
[SIGGRAPH 2014]
![Resculptors: Layered Curve-Based Deformers](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Hutchinson_Resculptors_-Layered-Curve-Based-Deformers-150x150.jpg)
Resculptors: Layered Curve-Based Deformers Presenter(s): [Hutchinson] [Zimmermann] [Helms]
[SIGGRAPH 2014]
![Creating a Life-Sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man”](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Jones_Creating-a-life-sized-automultiscopic-Morgan-Spurlock-for-CNNs-Inside-Man-150x150.jpg)
Creating a Life-Sized Automultiscopic Morgan Spurlock for CNN’s “Inside Man” Presenter(s): [Jones] [Unger] [Nagano] [Busch] [Yu] [Peng] [Alexander] [Debevec]
[SIGGRAPH 2014]
![Capturing the Infinite Universe in](https://history.siggraph.org/wp-content/uploads/2021/06/2014-Talks-Kim_Capturing-the-Infinite-Universe-in-Lucy-Fractal-Rendering-in-Film-Production-150x150.jpg)
Capturing the Infinite Universe in "Lucy" - Fractal Rendering in Film Production Presenter(s): [Kim] [Ferreira]
[SIGGRAPH 2014]
![Earth in Google Maps: Rendering Trillions of Triangles in JavaScript](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Kontkanen_Earth-in-Google-Maps_-Rendering-Trillions-of-Triangles-in-JavaScript-150x150.jpg)
Earth in Google Maps: Rendering Trillions of Triangles in JavaScript Presenter(s): [Kontkanen] [Parker]
[SIGGRAPH 2014]
![A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Kˇrivanek_A-Zero-Variance-Based-Sampling-Scheme-for-Monte-Carlo-Subsurface-Scattering-Shortcut-150x150.jpg)
A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering Presenter(s): [Křivánek] [d'Eon]
[SIGGRAPH 2014]
![Progressive Streaming of Compressed 3D Graphics in a Web Browser](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Lavoue_Progressive-Streaming-of-Compressed-3D-Graphics-in-a-Web-Browser-150x150.jpg)
Progressive Streaming of Compressed 3D Graphics in a Web Browser Presenter(s): [Lavoué] [Chevalier] [Dupont]
[SIGGRAPH 2014]
![Delta Mush: Smoothing Deformations While Preserving Detail](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Mancewicz_Delta-Mush_-Smoothing-Deformations-While-Preserving-Detail-150x150.jpg)
Delta Mush: Smoothing Deformations While Preserving Detail Presenter(s): [Mancewicz] [Derksen] [Wilson]
[SIGGRAPH 2014]
![DreamWorks Animation's Face System, a Historical Perspective: From](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Modesto_DreamWorks-Animation_s-Face-System-a-Historical-Perspective_-From-ANTZ-and-Shrek-to-Mr-Peabody-Sherman-150x150.jpg)
DreamWorks Animation's Face System, a Historical Perspective: From "Antz" and "Shrek" to "Mr. Peabody & Sherman" Presenter(s): [Modesto] [Walsh]
[SIGGRAPH 2014]
![Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Museth_Hierarchical-Digital-Differential-Analyzer-for-Efficient-Ray-Marching-in-OpenVDB-150x150.jpg)
Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB Presenter(s): [Museth]
[SIGGRAPH 2014]
![Measurement and Modeling of Microfacet Distribution Under Deformation](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Nagano_Measurement-and-Modeling-of-Microfacet-Distributions-under-Deformation-150x150.jpg)
Measurement and Modeling of Microfacet Distribution Under Deformation Presenter(s): [Nagano] [Alexander] [Li] [Barbic] [Debevec]
[SIGGRAPH 2014]
![Implementing Efficient Virtual Shadow Maps for Many Lights](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Olsson_Implementing-Efficient-Virtual-Shadow-Maps-for-Many-Lights-150x150.jpg)
Implementing Efficient Virtual Shadow Maps for Many Lights Presenter(s): [Olsson] [Kampe] [Billeter] [Assarsson]
[SIGGRAPH 2014]
![Creating the flying armadas in Guardians of the Galaxy](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Pieke_Creating-the-Flying-Armadas-in-Guardians-of-the-Galaxy-150x150.jpg)
Creating the flying armadas in Guardians of the Galaxy Presenter(s): [Pieké] [Bailey] [Wolter] [Plaete]
[SIGGRAPH 2014]
![Live real-time animation leveraging machine learning and game engine technology](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Pina_Live-real-time-animation-leveraging-machine-learning-and-game-engine-technology-150x150.jpg)
Live real-time animation leveraging machine learning and game engine technology Presenter(s): [Piña] [Gambaretto]
[SIGGRAPH 2014]
![Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Plaete_Comanches-vs-Cavalry_-Artistically-Directable-In-Crowd-Ragdoll-Simulation-150x150.jpg)
Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation Presenter(s): [Plaete] [Davis] [Stanzione]
[SIGGRAPH 2014]
![Dark Matter - A Tale of Virtual Production](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Sahin_Dark-Matter-A-Tale-of-Virtual-Production-150x150.jpg)
Dark Matter - A Tale of Virtual Production Presenter(s): [Sahin] [Spielmann] [Backhaus]
[SIGGRAPH 2014]
![Developing Interactive Facial Rigs in a Production Environment](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Seo_Developing-Interactive-Facial-Rigs-in-Production-Environment-150x150.jpg)
Developing Interactive Facial Rigs in a Production Environment Presenter(s): [Seo] [Lewis]
[SIGGRAPH 2014]
![The LEGO movie: bricks, bricks and more bricks](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Smith_The-LEGO-Movie_-Bricks-Bricks-and-More-Bricks-150x150.jpg)
The LEGO movie: bricks, bricks and more bricks Presenter(s): [Smith] [Heckenberg] [leBlanc]
[SIGGRAPH 2014]
![A Position-Based Dynamics System for Animated Character Effects](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Steele_A-position-based-dynamics-system-for-animated-character-effects-150x150.jpg)
A Position-Based Dynamics System for Animated Character Effects Presenter(s): [Steele] [Leprevost] [Gossart] [Henderson]
[SIGGRAPH 2014]
![A Framework for Global Visual Effects Production Pipelines](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Johnson_A-Framework-for-Global-Visual-Effects-Production-Pipelines-150x150.jpg)
A Framework for Global Visual Effects Production Pipelines Presenter(s): [Tomlinson] [Johnson] [Tobiska] [Whaley] [Van den Bosch]
[SIGGRAPH 2014]
![Large scale simulation and surfacing of water and ice effects in Dragons 2](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Opstal_Large-Scale-Simulation-and-Surfacing-of-Water-and-Ice-Effects-in-Dragons-2-150x150.jpg)
Large scale simulation and surfacing of water and ice effects in Dragons 2 Presenter(s): [Van Opstal] [Janin] [Museth] [Alden]
[SIGGRAPH 2014]
![Simulating Wind Effects on Cloth and Hair in Disney’s](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Wilson_Simulating-Wind-Effects-on-Cloth-and-Hair-in-Disneys-Frozen-150x150.jpg)
Simulating Wind Effects on Cloth and Hair in Disney’s "Frozen" Presenter(s): [Wilson] [McAdams] [Leo] [Simmons]
[SIGGRAPH 2014]
![Weathering the black hole for 'Peabody and Sherman'](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Yoon_Weathering-The-Black-Hole-for-‘Peabody-and-Sherman-150x150.jpg)
Weathering the black hole for 'Peabody and Sherman' Presenter(s): [Yoon] [Chen] [Rost]
[SIGGRAPH 2014]