“Real-Time Geometry Caches” by Gneiting

  • ©Axel Gneiting

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Title:

    Real-Time Geometry Caches

Session/Category Title: Let There be Light


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Abstract:


    Converting arbitrary animations to a skinning representation is a tedious, time-consuming process for artists. This solution compiles Alembic geometry caches to a format suited for streaming real-time playback. The result takes full advantage of next-generation hardware with SIMD optimization and multithreading.


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