“Efficient Rendering With Tile Local Storage” by Bjørge, Martin, Fredriksen and Kakarlapudi

  • ©Marius Bjørge, Sam Martin, Jan-Harald Fredriksen, and Sandeep Kakarlapudi

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Title:

    Efficient Rendering With Tile Local Storage

Session/Category Title: Let There be Light


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Abstract:


    This talk demonstrates how key mobile-rendering challenges can be met efficiently by use of tile local storage – fast memory readily available in tile-based GPUs. The talk presents and compares solutions for order-independent transparency, physically based shading and lighting, and virtual texturing.


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