SIGGRAPH 1999: Panels
Panels:
3D Tracking in FX Production: Blurring the Line Between the Virtual and the Real
Presenter(s):
[Beier]
[Bogart]
[Roble]
[Zwern]
Entry No.: [05]
[SIGGRAPH 1999]
CG Crowds: The Emergence of the Digital Extra
Presenter(s):
[Gibbs]
[Hery]
[McBeath]
[Raghavachary]
Entry No.: [03]
[SIGGRAPH 1999]
Digital Watermarking: What Will it Do for Me? And What it Won't!
Presenter(s):
[Koch]
[O'Ruanaidh]
[Yeung]
Entry No.: [15]
[SIGGRAPH 1999]
Experiential Computer Art
Presenter(s):
[Benayoun]
[Knipp]
[Lehner]
[Sommerer]
Entry No.: [10]
[SIGGRAPH 1999]
Form and Function of Visual Effects in Animated Films
Presenter(s):
[Bielenberg]
[Shah]
[Hillin]
[Ostby]
[Spiteri]
Entry No.: [14]
[SIGGRAPH 1999]
Get Real! Global Illumination for Film, Broadcast, and Game Production
Presenter(s):
[Barron]
[Lelieur]
[Murphy]
[Walvoord]
Entry No.: [09]
[SIGGRAPH 1999]
Hot Topics in Graphics Hardware
Presenter(s):
[Molnar]
[Schneider]
[Knittel]
[Pfister]
Entry No.: [01]
[SIGGRAPH 1999]
How SIGGRAPH Research is Utilized in Games
Presenter(s):
[Blackley]
[Lincroft]
[Muratori]
[Persson]
Entry No.: [12]
[SIGGRAPH 1999]
How to Cheat and Get Away With It: What Computer Graphics Can Learn from Perceptual Psychology
Presenter(s):
[Brainard]
[Buelthoff]
[Kersten]
[Ferwerda]
[Sinha]
Entry No.: [02]
[SIGGRAPH 1999]
Mixed Reality: Where Real and Virtual Worlds Meet
Presenter(s):
[Fuchs]
[Kanade]
[Klinker]
[Milgram]
[Tamura]
Entry No.: [16]
[SIGGRAPH 1999]
Natural and Invisible Human Interfaces
Presenter(s):
[Buxton]
[Chung]
[Dodsworth]
[Ishii]
Entry No.: [03]
[SIGGRAPH 1999]
Research and Development for Film Production
Presenter(s):
[Goldfarb]
[Leonard]
[Peachey]
[Pearce]
[Santos]
[Yanover]
Entry No.: [06]
[SIGGRAPH 1999]
Scene Graph APIs: Wired or Tired
Presenter(s):
[Bass]
[Clay]
[Jones]
[Hook]
[Sowizral]
Entry No.: [08]
[SIGGRAPH 1999]
Visual Effects: Incredible Effects vs. Credible Science
Presenter(s):
[Douthitt]
[Minkoff]
[Redd]
[Mead]
[Sumida]
[Westenhofer]
Entry No.: [11]
[SIGGRAPH 1999]

3D Tracking in FX Production: Blurring the Line Between the Virtual and the Real Presenter(s): [Beier] [Bogart] [Roble] [Zwern]
Entry No.: [05]
[SIGGRAPH 1999]

CG Crowds: The Emergence of the Digital Extra Presenter(s): [Gibbs] [Hery] [McBeath] [Raghavachary]
Entry No.: [03]
[SIGGRAPH 1999]

Digital Watermarking: What Will it Do for Me? And What it Won't! Presenter(s): [Koch] [O'Ruanaidh] [Yeung]
Entry No.: [15]
[SIGGRAPH 1999]

Experiential Computer Art Presenter(s): [Benayoun] [Knipp] [Lehner] [Sommerer]
Entry No.: [10]
[SIGGRAPH 1999]

Form and Function of Visual Effects in Animated Films Presenter(s): [Bielenberg] [Shah] [Hillin] [Ostby] [Spiteri]
Entry No.: [14]
[SIGGRAPH 1999]

Get Real! Global Illumination for Film, Broadcast, and Game Production Presenter(s): [Barron] [Lelieur] [Murphy] [Walvoord]
Entry No.: [09]
[SIGGRAPH 1999]

Hot Topics in Graphics Hardware Presenter(s): [Molnar] [Schneider] [Knittel] [Pfister]
Entry No.: [01]
[SIGGRAPH 1999]

How SIGGRAPH Research is Utilized in Games Presenter(s): [Blackley] [Lincroft] [Muratori] [Persson]
Entry No.: [12]
[SIGGRAPH 1999]

How to Cheat and Get Away With It: What Computer Graphics Can Learn from Perceptual Psychology Presenter(s): [Brainard] [Buelthoff] [Kersten] [Ferwerda] [Sinha]
Entry No.: [02]
[SIGGRAPH 1999]

Mixed Reality: Where Real and Virtual Worlds Meet Presenter(s): [Fuchs] [Kanade] [Klinker] [Milgram] [Tamura]
Entry No.: [16]
[SIGGRAPH 1999]

Natural and Invisible Human Interfaces Presenter(s): [Buxton] [Chung] [Dodsworth] [Ishii]
Entry No.: [03]
[SIGGRAPH 1999]

Research and Development for Film Production Presenter(s): [Goldfarb] [Leonard] [Peachey] [Pearce] [Santos] [Yanover]
Entry No.: [06]
[SIGGRAPH 1999]

Scene Graph APIs: Wired or Tired Presenter(s): [Bass] [Clay] [Jones] [Hook] [Sowizral]
Entry No.: [08]
[SIGGRAPH 1999]

Visual Effects: Incredible Effects vs. Credible Science Presenter(s): [Douthitt] [Minkoff] [Redd] [Mead] [Sumida] [Westenhofer]
Entry No.: [11]
[SIGGRAPH 1999]