“CG Crowds: The Emergence of the Digital Extra” Moderated by Juan Buhler

  • ©Jonathan Gibbs, Christophe Hery, Dale McBeath, and Saty Raghavachary

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Entry Number: 03

Title:

    CG Crowds: The Emergence of the Digital Extra

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Abstract:


    From the stampeding dinosaurs to crawling ants, crowds have been used more and more in film production in recent years. Beyond behavioral simulation, what are the challenges of creating a crowd system for use in a feature film? How usable is a pure behavioral system, and how much “manual” control must be provided when the goal is to create crowds that help tell a story? How do you simulate and render the behavior of thousands of characters? This panel compared some of the solutions implemented for a number of different feature films. 


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