“How SIGGRAPH Research is Utilized in Games” Moderated by Chris Hecker, Alex Dunne and Alan Yu

  • ©Seamus Blackley, Peter Lincroft, Casey Muratori, and Michael(Saxs) Persson

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Entry Number: 12

Title:

    How SIGGRAPH Research is Utilized in Games

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Abstract:


    Game developers are always looking for methods to improve performance and visual appeal. To that end, research results presented at the annual SIGGRAPH conference are closely analyzed by developers of interactive games for their applicability. In this panel, leading game developers explained the advances in game graphics they have achieved by applying recent research results and discussed promising graphics technologies.


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