Steve Worley

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  • SIGGRAPH1994

    Steve Worley is an active researcher in graphics texturing, with experience in practical implementation of textures for use by other 3D artists. He is the author of the popular Essence library of algorithmic textures, and has implemented custom surfaces used for effects in several television series. Steve has written several short papers and articles about surface texturing and related issues, as well as written tutorials introducing artists to the use of procedural surfaces and models.