“A cellular texture basis function” by Worley

  • ©Steve Worley

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    A cellular texture basis function

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Abstract:


    Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin’s “noise” is a 3D basis function used in some of the most dramatic and useful surface texture algorithms. We present a new basis function which complements Perlin noise, based on a partitioning of space into a random array of cells. We have used this new basis function to produce textured surfaces resembling flagstone-like tiled areas, organic crusty skin, crumpled paper, ice, rock, mountain ranges, and craters. The new basis function can be computed efficiently without the need for precalculation or table storage.

References:


    1. EBERT, D.E. Texturing and Modeling: A Procedural Approach. Academic Press, 1994.
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    7. PERLIN, K. An image synthesizer. In Computer Graphics (SIGGRAPH ’85 Proceedings) (July 1985), B. A. Barsky, Ed., vol. 19, pp. 287-296.
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    10. TURK, G. Generating textures for arbitrary surfaces using reaction-diffusion. In Computer Graphics (SIGGRAPH ’91 Proceedings) (July 1991), T. W. Sederberg, Ed., vol. 25, pp. 289-298.


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