Eric Tabellion
Most Recent Affiliation(s):
- Pacific Data Images (PDI), DreamWorks Animation, Senior Software Engineer
Bio:
SIGGRAPH 2016
Eric Tabellion is a rendering principal engineer in the R&D group at DreamWorks Animation, where he has been working on film production rendering since 1999. Eric’s work has been primarily focused on practical global illumination using irradiance caching, raytracing, physically-based and point-based approaches. Eric also worked on various aspects of computer graphics, such as rendering shadows, realistic reflections and refractions, efficient post-process motion-blur and depth of-field algorithms, fluid surface reconstruction techniques, as well as particle and crowd simulation systems. Eric was awarded a Technical Achievement Academy Award in 2010 for his work on global illumination. He graduated with a Masters in computer science from the Université de Marne-la-Vallée in 1996. Eric’s movie credits include all DreamWorks animated films from “Shrek” to date.
SIGGRAPH 2010
Eric Tabellion is a senior software engineer in the rendering group at DreamWorks Animation, where he has been working on film production rendering since 1999. Eric’s work has been primarily focused on practical global illumination using irradiance caching, raytracing techniques and point-based approaches. He also worked on various aspects of computer graphics, such as efficient post-process motion-blur and depth of-field rendering algorithms, fluid surface reconstruction techniques, as well as particle and crowd simulation systems. Eric received a Masters in computer science from the Universit de Marne-la-Valle in 1996. Eric’s movie credits include Shrek, Shrek2, Madagascar, Over the Hedge, Flushed Away, Shrek the Third, Bee-Movie, Kung-Fu Panda, Madagascar: Escape 2 Africa, Monsters vs. Aliens and How to Train Your Dragon.
SIGGRAPH 2008
Eric Tabellion is a senior software engineer in the rendering group at DreamWorks Animation, where he has been working on film production rendering since 1999. Eric’s work has been primarily focused on practical global illumination using irradiance caching, as well as raytracing techniques. He also worked on various aspects of computer graphics, such as efficient post-process motion-blur and depth-of-field rendering algorithms, fluid surface reconstruction techniques, and particle and crowd simulation systems. Eric received a Masters in computer science from the Université de Marne-la-Vallée in 1996. Eric’s movie credits include Shrek, Shrek2, Madagascar, Over the Hedge, Flushed Away, Shrek the Third, and Bee-Movie.
Experience Category: Jury Member:
Learning Category: Jury Member:
Learning Category: Presentation(s):
Type: [Technical Papers]
Computational Long Exposure Mobile Photography Presenter(s): [Tabellion] [Karnad] [Glaser] [Weiss] [Jacobs] [Pritch]
[SIGGRAPH 2023]
Type: [Talks (Sketches)]
DreamWorks fabric shading model: from artist friendly to physically plausible Presenter(s): [Deshmukh] [Xie] [Tabellion]
Entry No.: [38]
[SIGGRAPH 2017]
Type: [Panels]
What Makes a Production Renderer in 201 Presenter(s): [Burley] [Fajardo] [Keller] [Leprince] [Swaaij] [Tabellion]
Entry No.: [03]
[SIGGRAPH 2016]
Type: [Talks (Sketches)]
Point-Based Global Illumination Directional Importance Mapping Presenter(s): [Tabellion]
[SIGGRAPH 2012]
Type: [Talks (Sketches)]
Coherent Out-of-Core Point-Based Global Illumination Presenter(s): [Kontkanen] [Tabellion] [Overbeck]
[SIGGRAPH 2011]
Type: [Courses]
Global Illumination Across Industries Organizer(s): [Křivánek]
Presenter(s): [Fajardo] [Christensen] [Tabellion] [Bunnell] [Larsson] [Kaplanyan]
Entry No.: [22]
[SIGGRAPH 2010]