Eric Haines – ACM SIGGRAPH HISTORY ARCHIVES

Eric Haines


Next: »
« Previous:



About Eric Haines

Affiliations

NVIDIA
3D/Eye Inc.
Autodesk Inc.

Bio

Eric Haines graduated from Cornell’s Program of Computer Graphics under Don Greenberg in 1985. He co-authored the books An Introduction to Ray Tracing and Real-Time Rendering, and co-edited Ray Tracing Gems. He helped found the open-access Journal of Computer Graphics Techniques. He has worked at 3D/EYE Inc. and Autodesk, and currently works at NVIDIA on ray-tracing and other techniques.


SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Artworks

Experiences

ACM SIGGRAPH Village

Birds of a Feather

Competitions Participated

Learning

Courses

Education

Panels

Special Sessions

Technical Papers

Sessions Moderated

“Faster GPU Computations Using Adaptive Refinement” by Donner and Jensen
“Quick-VDR: Interactive View-Dependent Rendering of Massive Models” by Yoon, Salomon, Gayle and Manocha
“Fast and reliable collision culling using graphics hardware” by Govindaraju, Lin and Manocha
“UberFlow: A GPU-Based Particle Engine” by Kipfer, Segal and Westermann
“PACKMAN: Texture Compression for Mobile Phones” by Strom and Akenine-Moller
“Tile-Based Texture Mapping on Graphics Hardware” by Wei
“Constrained segmentation of complex models for image-based texture editing” by Boier-Martin, Rushmeier and Giantisco
“Subband Encoding of High Dynamic Range Imagery” by Ward and Simmons
“CC Shadow Volumes” by Lloyd, Wendt, Govindaraju and Manocha
“Practical Real-Time Hair Rendering and Shading” by Scheuermann
“Real-time skin rendering on graphics hardware” by Sander, Gosselin and Mitchell
“Displacement Mapping with Ray-casting in Hardware” by Yerex and Jagersand
“Practical Dynamic Parallax Occlusion Mapping” by Tatarchuk
“Correlated Visibility Sampling for Direct Illumination” by Ghosh and Heidrich
“Precomputed Light Sets for Fast High Quality Global Illumination” by Günther, Wald and Seidel
“Importance Sampling for Video Environment Maps” by Havran, Smyk, Krawczyk, Myszkowski and Seidel
“Time-Varying Textures: Definition, Acquisition, and Synthesis” by Enrique, Koudelka, Belhumeur, Dorsey, Nayar, et al. …
“Efficient Magnification of Bi-Level Textures” by Loviscach and Bremen
“Real-time image-based control of skin melanin texture” by Tsumura, Nakaguchi, Takase, Okaguchi, Usuba, et al. …
“NRT-based Texture Replacement in Real Videos” by Lin and Liu
“Animating Autonomous Pedestrians” by Shao and Terzopoulos
“Composite behavior synthesis technique for mental communication games” by Nakano, Shioiri and Hoshino
“Motion Patches: Buildings Blocks for Virtual Environments Annotated with Motion Data” by Lee, Choi and Lee

Other Information


Submit a Story

If you would like to submit a story about this person (please keep it funny, informative and true), please contact us: historyarchives@siggraph.org

If you find errors or omissions on your profile page, please contact us: historyarchives@siggraph.org
Did you know you can send us a photo of yourself and a bio and we will post it? Make sure the photo is at least 1000 x 1000 and send it to the email above along with the bio and we will add it to your page.