2004 Technical Paper: Losasso_Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids

“Geometry clipmaps: terrain rendering using nested regular grids” by Losasso and Hoppe

2004 Technical Paper: Schreiner_Inter-Surface Mapping

“Inter-surface mapping” by Schreiner, Asirvatham, Praun and Hoppe

2004 Technical Paper: Matusik_3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes

“3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes” by Matusik and Pfister

2004 Technical Paper: Molino_A Virtual Node Algorithm for Changing Mesh Topology During Simulation

“A virtual node algorithm for changing mesh topology during simulation” by Molino, Bao and Fedkiw

2004 Technical Paper: Akeley_A Stereo Display Prototype with Multiple Focal Distances

“A stereo display prototype with multiple focal distances” by Akeley, Watt, Girshick and Banks

2004 Technical Paper: Ying_A Simple Manifold-Based Construction of Surfaces of Arbitrary Smoothness

“A simple manifold-based construction of surfaces of arbitrary smoothness” by Ying and Zorin

2004 Technical Paper: Goktekin_A Method for Animating Viscoelastic Fluids

“A method for animating viscoelastic fluids” by Goktekin, Bargteil and O’Brien

2004 Technical Paper: Cignoni_Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models

“Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models” by Cignoni, Ganovelli, Gobbetti, Marton, Ponchio, et al. …

2004 Technical Paper: Zitnick_High-quality video view interpolation using a layered representation

“High-quality video view interpolation using a layered representation” by Zitnick, Kang, Uyttendaele, Winder and Szeliski

2004 Technical Paper: Seetzen_High Dynamic Range Display Systems

“High dynamic range display systems” by Seetzen, Heidrich, Stuerzlinger, Whitehead, Trentacoste, et al. …

2004 Technical Paper: Guy_Graphics Gems Revisited

“Graphics gems revisited: fast and physically-based rendering of gemstones” by Guy and Soler

2004 Technical Paper: Agarwala_Keyframe-Based Tracking for Rotoscoping and Animation

“Keyframe-based tracking for rotoscoping and animation” by Agarwala, Hertzmann, Salesin and Seitz

2004 Technical Paper: Li_Lazy Snapping

“Lazy snapping” by Li, Sun, Tang and Shum

2004 Technical Paper: Mitani_Making Papercraft Toys from Meshes using Strip-based Approximate Unfolding

“Making papercraft toys from meshes using strip-based approximate unfolding” by Mitani and Suzuki

2004 Technical Paper: LaViola_MathPad2: A System for the Creation and Exploration of Mathematical Sketches

“MathPad2: a system for the creation and exploration of mathematical sketches” by LaViola and Zeleznik

2004 Technical Paper: Yu_Mesh Editing with Poisson-Based Gradient Field Manipulation

“Mesh editing with poisson-based gradient field manipulation” by Yu, Zhou, Xu, Shi, Bao, et al. …

2004 Technical Paper: Funkhouser_Modeling by Example

“Modeling by example” by Funkhouser, Kazhdan, Shilane, Min, Kiefer, et al. …

2004 Technical Paper: Thorne_Motion Doodles: An Interface for Sketching Character Motion

“Motion doodles: an interface for sketching character motion” by Thorne, Burke and Panne

2004 Technical Paper: Liu_Near-Regular Texture Analysis and Manipulation

“Near-regular texture analysis and manipulation” by Liu, Lin and Hays

2004 Technical Paper: James_BD-Tree: Output-Sensitive Collision Detection for Reduced Deformable Models

“BD-tree: output-sensitive collision detection for reduced deformable models” by James and Pai

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