“Graphics gems revisited: fast and physically-based rendering of gemstones” by Guy and Soler

  • ©Stephane Guy and Cyril Soler

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    Graphics gems revisited: fast and physically-based rendering of gemstones

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Abstract:


    We present an algorithm for rendering faceted colored gemstones in real time, using graphics hardware. Beyond the technical challenge of handling the complex behavior of light in such objects, a real time high quality rendering of gemstones has direct applications in the field of jewelry prototyping, which has now become a standard practice for replacing tedious (and less interactive) wax carving methods. Our solution is based on a number of controlled approximations of the physical phenomena involved when light enters a stone, which permit an implementation based on the most recent — yet commonly available — hardware features such as fragment programs, cube-mapping.

References:


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