1990 Technical Papers Iwata_Artificial reality with force feedback

“Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator” by Iwata

1990 Technical Paper: Mackinlay_Rapid Controlled Movement Through a Virtual 3D Workspace

“Rapid controlled movement through a virtual 3D workspace” by Mackinlay, Card and Robertson

1990 Technical Paper: Saito_Comprehensible Rendering of 3-D Shapes

“Comprehensible rendering of 3D shapes” by Saito and Takahashi

1990 Technical Paper: Haeberli_Paint By Numbers: Abstract Image Representations

“Paint by numbers: abstract image representations” by Haeberli

1990 Technical Paper: Panne_Reusable Motion Synthesis Using State-Space ControlIers

“Reusable motion synthesis using state-space controllers” by Panne, Fiume and Vranesic

1990 Technical Paper: Takagit_Accurate Rendering TechniqueBased on Colorimetric Conception

“Accurate rendering technique based on colorimetric conception” by Takagi, Takaoka, Oshima and Ogata

1990 Technical Papers Witkin_Fast animation and control of nonrigid structures

“Fast animation and control of nonrigid structures” by Witkin and Welch

1990 Technical Papers Brooks_Project GROPHaptic displays for scientific visualization

“Project GROPE-Haptic displays for scientific visualization” by Brooks Jr., Ouh-Young, Batter and Kilpatrick

1990 Technical Paper: Coquillart_Extended Free-Form Deformation: A Sculpturing Tool for 3D Geometric Modeling

“Extended free-form deformation: a sculpturing tool for 3D geometric modeling” by Coquillart

1990 Technical Paper: Lee_Strength Guided Motion

“Strength guided motion” by Lee, Wei, Zhao and Badler

1990 Technical Paper: Westover_Footprint Evaluation for Volume Rendering

“Footprint evaluation for volume rendering” by Westover

1990 Technical Paper: Hanrahan_A Language for Shading and Lighting Calculations

“A language for shading and lighting calculations” by Hanrahan and Lawson

1990 Technical Paper: Kirk_The Rendering Architecture of the DN10000VS

“The rendering architecture of the DN10000VS” by Kirk and Voorhies

1990 Technical Paper: Lengyel_Real-Time Robot Motion Planning Using Rasterizing Computer Graphics Hardware

“Real-time robot motion planning using rasterizing computer graphics hardware” by Lengyel, Reichert, Donald and Greenberg

1990 Technical Paper: Ebert_Rendering and Animation of Gaseous Phenomena by Combining Fast Volume and Scanline A-buffer Techniques

“Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques” by Ebert and Parent

1990 Technical Paper: Poulin_A Model for Anisotropic Reflection

“A model for anisotropic reflection” by Poulin and Fournier

1990 Technical Paper: Abram_Building Block Shaders

“Building block shaders” by Abram and Whitted

1990 Technical Paper: Haeberli_The Accumulation Buffer: Hardware Support for High-Quality Rendering

“The accumulation buffer: hardware support for high-quality rendering” by Haeberli and Akeley

1990 Technical Paper: Barkans_High Speed High Quality Antialiased Vector Generation

“High speed high quality antialiased vector generation” by Barkans

1990 Technical Papers Nishita_Ray tracing trimmed rational surface patches

“Ray tracing trimmed rational surface patches” by Nishita, Sederberg and Kakimoto

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