2008 Technical Paper: Wei_Parallel Poisson Disk Sampling

“Parallel Poisson disk sampling” by Wei

2008 Technical Paper: Hou_BSGP: Bulk-Synchronous GPU Programming

“BSGP: bulk-synchronous GPU programming” by Hou, Zhou and Guo

2008 Technical Paper: Seiler_Larrabee: A Many-Core x86 Architecture for Visual Computing

“Larrabee: a many-core x86 architecture for visual computing” by Seiler, Carmean, Sprangle, Forsyth, Abrash, et al. …

2008 Technical Paper: Rav-Acha_Unwrap Mosaics: A new representation for video editing

“Unwrap mosaics: a new representation for video editing” by Rav-Acha, Kohli, Rother and Fitzgibbon

2008 Technical Paper: Pauly_Discovering Structural Regularity in 3D Geometry

“Discovering structural regularity in 3D geometry” by Pauly, Mitra, Wallner, Pottmann and Guibas

2008 Technical Paper: Fu_Upright Orientation of Man-Made Objects

“Upright orientation of man-made objects” by Fu, Cohen-Or, Dror and Sheffer

2008 Technical Paper: Wang_Modeling Anisotropic Surface Reflectance with Example-Based Microfacet Synthesis

“Modeling anisotropic surface reflectance with example-based microfacet synthesis” by Wang, Zhao, Tong, Snyder and Guo

2008 Technical Paper: An_AppProp: All-Pairs Appearance-Space Edit Propagation

“AppProp: all-pairs appearance-space edit propagation” by An and Pellacini

2008 Technical Paper: Bitouk_Face Swapping: Automatically Replacing Faces in Photographs

“Face swapping: automatically replacing faces in photographs” by Bitouk, Kumar, Dhillon, Belhumeur and Nayar

2008 Technical Paper: Leyvand_Data-Driven Enhancement of Facial Attractiveness

“Data-driven enhancement of facial attractiveness” by Leyvand, Cohen-Or, Dror and Lischinski

2008 Technical Paper: Lehtinen_A Meshless Hierarchical Representation for Light Transport

“A meshless hierarchical representation for light transport” by Lehtinen, Zwicker, Turquin, Kontkanen, Durand, et al. …

2008 Technical Paper: Zhou_Real-Time Smoke Rendering Using Compensated Ray Marching

“Real-time smoke rendering using compensated ray marching” by Zhou, Ren, Lin, Bao, Guo, et al. …

2008 Technical Paper: Annen_Real-Time, All-Frequency Shadows in Dynamic Scenes

“Real-time, all-frequency shadows in dynamic scenes” by Dong, Annen, Mertens, Bekaert, Seidel, et al. …

2008 Technical Paper: Sun_Interactive Relighting of Dynamic Refractive Objects

“Interactive relighting of dynamic refractive objects” by Sun, Zhou, Stollnitz, Shi and Guo

2008 Technical Paper: Hachisuka_Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing

“Multidimensional adaptive sampling and reconstruction for ray tracing” by Hachisuka, Jarosz, Weistroffer, Dale, Humphreys, et al. …

2008 Technical Paper: Zinke_Dual Scattering Approximation for Fast Multiple Scattering in Hair

“Dual scattering approximation for fast multiple scattering in hair” by Zinke, Yuksel, Weber and Keyser

2008 Technical Paper: Moon_Efficient Multiple Scattering in Hair Using Spherical Harmonics

“Efficient multiple scattering in hair using spherical harmonics” by Moon, Walter and Marschner

2008 Technical Paper: Goldberg_Anisotropic Noise

“Anisotropic noise” by Goldberg, Zwicker and Durand

2012 Technical Paper: Myles_Global Parametrization by Incremental Flattening

“Global parametrization by incremental flattening” by Myles and Zorin

2008 Technical Paper: Takayama_Lapped Solid Textures: Filling a Model with Anisotropic Textures

“Lapped solid textures: filling a model with anisotropic textures” by Takayama, Okabe, Ijiri and Igarashi

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