“Lapped solid textures: filling a model with anisotropic textures” by Takayama, Okabe, Ijiri and Igarashi
Conference:
Type(s):
Title:
- Lapped solid textures: filling a model with anisotropic textures
Presenter(s)/Author(s):
Abstract:
We present a method for representing solid objects with spatially-varying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2D texture patch-pasting approach of lapped textures to 3D solids using a tetrahedral mesh and 3D texture patches. The system places texture patches according to the user-defined volumetric tensor fields over the mesh to represent oriented textures. We have also extended the original technique to handle nonhomogeneous textures for creating solid models whose textural patterns change gradually along the depth fields. We identify several texture types considering the amount of anisotropy and spatial variation and provide a tailored user interface for each. With our simple framework, large-scale realistic solid models can be created easily with little memory and computational cost. We demonstrate the effectiveness of our approach with several examples including trees, fruits, and vegetables.
References:
1. Banvard, R. A. 2002. The visible human project (r) image data sets from inception to completion and beyond. In Proc. of CO-DATA 2002: Frontiers of Scientific and Technical Data.Google Scholar
2. Cook, R. L., and DeRose, T. 2005. Wavelet noise. ACM Trans. Graph. 24, 3, 803–811. Google ScholarDigital Library
3. Cutler, B., Dorsey, J., McMillan, L., Müller, M., and Jagnow, R. 2002. A procedural approach to authoring solid models. ACM Trans. Graph. 21, 3, 302–311. Google ScholarDigital Library
4. Dischler, J., Ghazanfarpour, D., and Freydier, R. 1998. Anisotropic solid texture synthesis using orthogonal 2d views. Computer Graphics Forum 17, 3, 87–95.Google ScholarCross Ref
5. Fu, H., Wei, Y., Tai, C.-L., and Quan, L. 2007. Sketching hairstyles. In Proc. of Fourth Eurographics Workshop on Sketch-Based Interfaces and Modeling. Google ScholarDigital Library
6. Ghazanfarpour, D., and Dischler, J.-M. 1996. Generation of 3d texture using multiple 2d models analysis. Computer Graphics Forum 15, 3, 311–323.Google ScholarCross Ref
7. Heeger, D. J., and Bergen, J. R. 1995. Pyramid-based texture analysis/synthesis. In Proc. of SIGGRAPH ’00, 229–238. Google ScholarDigital Library
8. Igarashi, T., Matsuoka, S., and Tanaka, H. 1999. Teddy: a sketching interface for 3d freeform design. In Proc. of SIGGRAPH ’99, 409–416. Google ScholarDigital Library
9. Jagnow, R., Dorsey, J., and Rushmeier, H. 2004. Stereological techniques for solid textures. ACM Trans. Graph. 23, 3, 329–335. Google ScholarDigital Library
10. Kass, M., Witkin, A., and Terzopoulos, D. 1987. Snakes: Active contour models. International Journal of Computer Vision 1, 4, 321–331.Google ScholarCross Ref
11. Kopf, J., Fu, C.-W., Cohen-Or, D., Deussen, O., Lischinski, D., and Wong, T.-T. 2007. Solid texture synthesis from 2d exemplars. ACM Trans. Graph. 26, 3, 2. Google ScholarDigital Library
12. Kwatra, V., Essa, I., Bobick, A., and Kwatra, N. 2005. Texture optimization for example-based synthesis. ACM Trans. Graph. 24, 3, 795–802. Google ScholarDigital Library
13. Lefebvre, L., and Poulin, P. 2000. Analysis and synthesis of structural textures. In Proc. of Graphics Interface ’00, 77–86.Google Scholar
14. Lengyel, J., Praun, E., Finkelstein, A., and Hoppe, H. 2001. Real-time fur over arbitrary surfaces. In Proc. of the 2001 symposium on Interactive 3D graphics, 227–232. Google ScholarDigital Library
15. Lorensen, W. E., and Cline, H. E. 1987. Marching cubes: A high resolution 3d surface construction algorithm. In Proc. of SIGGRAPH ’87, 163–169. Google ScholarDigital Library
16. Nealen, A., Igarashi, T., Sorkine, O., and Alexa, M. 2007. Fibermesh: designing freeform surfaces with 3d curves. ACM Trans. Graph. 26, 3, 41. Google ScholarDigital Library
17. Owada, S., Nielsen, F., Okabe, M., and Igarashi, T. 2004. Volumetric illustration: designing 3d models with internal textures. ACM Trans. Graph. 23, 3, 322–328. Google ScholarDigital Library
18. Perlin, K. 1985. An image synthesizer. In Proc. of SIGGRAPH ’85, 287–296. Google ScholarDigital Library
19. Pietroni, N., Otaduy, M. A., Bickel, B., Ganovelli, F., and Gross, M. 2007. Texturing internal surfaces from a few cross sections. Computer Graphics Forum 26, 3, 637–644.Google ScholarCross Ref
20. Praun, E., Finkelstein, A., and Hoppe, H. 2000. Lapped textures. In Proc. of SIGGRAPH ’00, 465–470. Google ScholarDigital Library
21. Qin, X., and Yang, Y.-H. 2007. Aura 3d textures. IEEE Transactions on Visualization and Computer Graphics 13, 2, 379–389. Google ScholarDigital Library
22. Si, H. 2006. On refinement of constrained delaunay tetrahedralizations. In Proc. of the 15th International Meshing Roundtable, 509–528.Google ScholarCross Ref
23. Soler, C., Cani, M.-P., and Angelidis, A. 2002. Hierarchical pattern mapping. ACM Trans. Graph. 21, 3, 673–680. Google ScholarDigital Library
24. Treece, G. M., Prager, R. W., and Gee, A. H. 1999. Regularised marching tetrahedra: improved iso-surface extraction. Computers and Graphics 23, 4, 583–598.Google ScholarCross Ref
25. Turk, G., and O’Brien, J. F. 1999. Shape transformation using variational implicit functions. In Proc. of SIGGRAPH ’99, 335–342. Google ScholarDigital Library
26. Wei, L.-Y. 2002. Texture synthesis by fixed neighborhood searching. PhD thesis, Stanford University. Google ScholarDigital Library