2011 Talks: Allard_Implicit FEM and Fluid Coupling on GPU for Interactive Multiphysics Simulation

“Implicit FEM and fluid coupling on GPU for interactive multiphysics simulation” by Allard, Courtecuisse and Faure

2011 Talks: Bailey_Impact of Subtle Gaze Direction on Short-Term Spatial Information Recall

“Impact of subtle gaze direction on short-term spatial information recall” by Bailey, McNamaray, Grimm and Costello

2011 Talks: Melendez_High-Resolution Relightable Buildings from Photographs

“High-resolution relightable buildings from photographs” by Melendez, Glencross, Ward and Hubbold

2011 Talks: Giordana_High quality previewing of shading and lighting for Killzone3

“High quality previewing of shading and lighting for Killzone3” by Giordana

2011 Talks: Izadi_KinectFusion: Real-Time Dynamic 3D Surface Reconstruction and Interaction

“KinectFusion: real-time dynamic 3D surface reconstruction and interaction” by Izadi, Newcombe, Kim, Hilliges, Molyneaux, et al. …

2011 Talks: Eitz_Learning to classify human object sketches

“Learning to classify human object sketches” by Eitz and Hays

2011 Talks: Cole_Kali: High Quality FEM Destruction in Zack Snyder’s Sucker Punch

“Kali: high quality FEM destruction in Zack Snyder’s Sucker Punch” by Cole

2011 Talks: Crassin_Interactive Indirect Illumination Using Voxel-Based Cone Tracing : An Insight

“Interactive indirect illumination using voxel-based cone tracing: an insight” by Crassin, Neyret, Sainz, Green and Eisemann

2011 Talks: Sewall_Interactive Hybrid Simulation of Large-Scale Traffic

“Interactive hybrid simulation of large-scale traffic” by Sewall, Wilkie, Li and Dubey

2011 Talks: Routledge_Increasing Scene Complexity - Distributed Vectorized View Culling

“Increasing scene complexity: distributed vectorized view culling” by Routledge

2011 Talks: Utsugi_Multiperspective Rendering for Anime-like Exaggeration of Joint Models

“Multiperspective rendering for anime-like exaggeration of joint models” by Utsugi, Naemura, Koike and Oikawa

2011 Talks: Perkins_MotorStorm Apocalypse Creating Explosive and Dynamic Urban Off Road Racing

“MotorStorm apocalypse: creating explosive and dynamic urban off road racing” by Perkins and Hawson

2011 Talks: Choi_Motion Comics: Visualization, Browsing and Searching of Human Motion Data

“Motion comics: visualization, browsing and searching of human motion data” by Choi, Yang, Lee, Mitani and Igarashi

2011 Talks: Maidens_MEGAMIND – Lighting Metro City at Night

“Megamind: lighting metro city at night” by Maidens, Denis and Aliotti

2011 Talks: Peers_Making Faces – Eve Online’s New Portrait Rendering

“Making faces: Eve Online’s new portrait rendering” by Peers

2011 Talks: Ma_Optimized Local Blendshape Mapping for Facial Motion Retargeting

“Optimized local blendshape mapping for facial motion retargeting” by Ma, Fyffe and Debevec

2011 Talks: Angelidis_Ocean Mission on Cars 2

“Ocean mission on Cars 2” by Angelidis, Anon, Bruins, Reisch and Varagnolo

2011 Talks: Silvennoinen_Occlusion Culling in Alan Wake

“Occlusion culling in Alan Wake” by Silvennoinen, Soininen, Mäki and Tervo

2011 Talks: Cho_Non-uniform Motion Deblurring for Camera Shakes using Image Registration

“Non-uniform motion deblurring for camera shakes using image registration” by Cho, Cho, Tai and Lee

2011 Talks: Unger_Next Generation Image Based Lighting using HDR Video

“Next generation image based lighting using HDR video” by Unger, Gustavson, Kronander, Larsson, Bonnet, et al. …

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