“High quality previewing of shading and lighting for Killzone3” by Giordana

  • ©Francesco Giordana

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    High quality previewing of shading and lighting for Killzone3

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Abstract:


    Current generation games are pushing real-time computer graphics to the limits of their potential, getting closer to cinematic quality everyday. With the increase in quality, it has become crucial to preview the visual appearance of the assets with the highest fidelity possible. For Killzone3, after realizing that existing software couldn’t reach anywhere near the quality that we were looking for, we decided to try something new. We embedded our game rendering engine inside Autodesk Maya, our main content creation tool, achieving interactive previews with an unprecedented mix of flexibility and quality.


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