“Kali: high quality FEM destruction in Zack Snyder’s Sucker Punch” by Cole

  • ©Ben Cole

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Title:

    Kali: high quality FEM destruction in Zack Snyder's Sucker Punch

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Abstract:


    MPC introduces Kali, a finite element based simulation toolkit for large scale and detailed destruction, developed in collaboration with Pixelux. The toolkit is described with examples from Zack Snyder’s Sucker Punch.

References:


    1. Meeres-Young, G., Ricklefs, H., and Tovell, R. 2010. Managing thousands of assets for the prince of persia city of alamut. In ACM SIGGRAPH 2010 Talks, ACM, New York, NY, USA, SIGGRAPH ’10, 30:1–30:1.
    2. Parker, E. G., and O’Brien, J. F. 2009. Real-time deformation and fracture in a game environment. In Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, New York, NY, USA, SCA ’09, 165–175.


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