“Motion comics: visualization, browsing and searching of human motion data” by Choi, Yang, Lee, Mitani and Igarashi

  • ©Myung Geol Choi, Kyungyong Yang, Jehee Lee, Jun Mitani, and Takeo Igarashi




    Motion comics: visualization, browsing and searching of human motion data



    The use of motion capture data is becoming popular not only for graphics researcher and developers in industry but for common graphics application users. Recently large motion databases are publicly available on the web [CMU-Graphics-Lab 2003]. Second Life [2003] allows its users to animate their virtual characters by using their own collection of motion data. Even with the proliferation of motion data, searching a desired fragment of motion data from a large data repository is still challenging because of the lack of appropriate user interfaces.


    1. Assa, J., Caspi, Y., and Cohen-Or, D. 2005. Action synopsis: pose selection and illustration. ACM Transactions on Graphics (SIGGRAPH 2005), 667–676.
    2. CMU-Graphics-Lab, 2003. CMU motion capture database, http://mocap.cs.cmu.edu/.
    3. Linden-Lab, 2003. Second life, http://secondlife.com.

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