“MotorStorm apocalypse: creating explosive and dynamic urban off road racing” by Perkins and Hawson

  • ©Alex Perkins and Dan Hawson

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Title:

    MotorStorm apocalypse: creating explosive and dynamic urban off road racing

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Abstract:


    Evolution has a long history of producing off road racing games. Both the World Rally Championship Series and the first two MotorStorm releases were almost completely off road. More importantly the environments and races were, in all but a few ways, extremely static. The introduction of an entire dynamic events system that covered the range of effects generated by massive earth quakes, hurricanes and almost full-on military battles required a rethink of our process and pipelines (as can be seen in Figure 1).


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