1997 Panels 12 Putting a Human Face on Cyberspace

“Putting a Human Face on Cyberspace: Designing Avatars and the Virtual Worlds They Live In” Moderated by Bruce Damer

1993 Panels 04 Facilitating Learning with Computer Graphics and Multimedia

“Facilitating Learning with Computer Graphics and Multimedia” Moderated by

1993 Panels 03 Updating Computer Animation

“Updating Computer Animation: An Interdisciplinary Approach” Moderated by

1993 Panels 02 Visual Thinkers in an Age of Computer Visualization

“Visual Thinkers in an Age of Computer Visualization: Problems and Possibilities” Moderated by

1993 Panels 01 Real Virtuality

“Real Virtuality” Moderated by

1994 Panels 05 Approaches to Teaching Introductory Computer Graphics

“Approaches to Teaching Introductory Computer Graphics” Moderated by

1994 Panels 04 Production for the Long Haul

“Production for the Long Haul” Moderated by

1994 Panels 03 Computer Graphics and Economic Transformations

“Computer Graphics and Economic Transformations” Moderated by

1994 Panels 02 Research Frontiers in Virtual Reality

“Research Frontiers in Virtual Reality” Moderated by

1994 Panels 01 Programmers - Mechanics of the Information Highway

“Mechanics of the Information Highway” Moderated by

1997 Panels 05 Motion Capture and CG Character Animation

“Motion Capture and CG Character Animation” Moderated by Gordon Cameron

1997 Panels 11 Medical Illustration Visualization

“Medical Illustration & Visualization: Why Do We Use CG and Does It Really Make a Difference in Creating Meaningful Images?” Moderated by Virginia McArthur

1997 Panels 07 Interfacing Reality

“Interfacing Reality: Exploring Emerging Trends Between Humans and Machines” Moderated by Eric Paulos

1997 Panels 14 Image-Based Rendering

“Image-Based Rendering: Really New or Deja Vu?” Moderated by Michael F. Cohen

1997 Panels 02 Facial Animation Past Present and Future

“Facial Animation: Past, Present, and Future” Moderated by Frederic (Fred) I. Parke

1997 Panels 10 Educating the Digital Artist for the Entertainment Industry

“Educating the Digital Artist for the Entertainment Industry: The Collision of Academia and Business” Moderated by Charles S. Swartz

1997 Panels 01 Deconstructing Play Theory and Practice

“Deconstructing Play: Theory and Practice” Moderated by William Kolomyjec

1997 Panels 09 Community Content Interface

“Community/Content/Interface: Creative Online Journalism” Moderated by Mark Tribe

1997 Panels 03 Can We Get There From Here

“Can We Get There From Here?: Current Challenges in Cloth Modeling, Design, and Animation” Moderated by David E. Breen

1999 Panels 16 Mixed Reality

“Mixed Reality: Where Real and Virtual Worlds Meet” Moderated by Steven K. Feiner

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