“Motion Capture and CG Character Animation” Moderated by Gordon Cameron

  • ©Andre Bustanoby, Steph Greenberg, Olivier Ozoux, and Craig Hayes

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Entry Number: 05

Title:

    Motion Capture and CG Character Animation

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Abstract:


    Are classical animation techniques better suited to imparting life to computer animated characters than performances captured from an actor or puppeteer via motion capture or digital input devices? The panel focuses on the application and value of the many forms of motion-capture technology in CG character animation: full-body motion capture systems, digital and stop-motion armatures, and other Realtime physical input media.


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