“Facial Animation: Past, Present, and Future” Moderated by Frederic (Fred) I. Parke

  • ©Beth Hofer, Mark Oftendal, Demetri Terzopoulos, and Keith Waters



Entry Number: 02


    Facial Animation: Past, Present, and Future




    Not surprisingly, facial animation is now attracting more attention than ever before in its 25 years as an identifiable area of computer graphics. Imaginative applications of animated graphical faces are found in sophisticated human-computer interfaces, interactive games, multimedia titles, VR telepresence experiences, and, as always, in a broad variety of production animations. Graphics technologies underlying facial animation now run the gamut from keyframing to image morphing, video tracking, geometric and physical modeling, and behavioral animation. Supporting technologies include speech synthesis and artificial intelligence. Following a brief historical perspective, this panel assesses the state of the art and speculates about the exciting future directions of facial animation.

ACM Digital Library Publication:

Overview Page: