“Facial animation by the manipulation of a few control points subject to muscle constraints” by Kubo, Yanagisawa, Maejima, Terzopoulos and Morishima

  • ©Hiroyuki Kubo, Hiroaki Yanagisawa, Akinobu Maejima, Demetri Terzopoulos, and Shigeo Morishima

  • ©Hiroyuki Kubo, Hiroaki Yanagisawa, Akinobu Maejima, Demetri Terzopoulos, and Shigeo Morishima

  • ©Hiroyuki Kubo, Hiroaki Yanagisawa, Akinobu Maejima, Demetri Terzopoulos, and Shigeo Morishima

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Title:

    Facial animation by the manipulation of a few control points subject to muscle constraints

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Abstract:


     Muscle-based facial animation [Waters 1987; Lee et al. 1995] is one of the best approaches to realizing a realistic, lifelike character. However, the optimal control of each muscle to generate facial animation is complicated. Appropriate muscle actions are usually determined manually by trial and error. We introduce a technique for synthesizing realistic facial animation with a variety of facial expressions by automatically estimating facial muscle parameters through the manipulation of only a few control points on the face. We specify the control points in accordance with the movement of 3D markers obtained by a motion capture system. We also propose a facial expression cloning method that transfers an actor’s muscle parameters to another character.  

References:


    1. K. Waters, A muscle model for animating three-dimensional facial expression, Computer Graphics, 22(4), 1987, 17–24.
    2. Y. Lee, D. Terzopoulos, K. Waters, Realistic modeling for facial animation, Proc. SIGGRAPH 95, 1995, 55–62.


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