“Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West”” by Bannink

  • ©Paulus Bannink

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Title:

    Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West”

Session/Category Title: Real-Time and Pre-Vis and Games, Oh My!


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Abstract:


    Horizon: Forbidden West contained up to 24 hours of narrative content. This talk describes the pipeline for creating, polishing and tracking the facial animation data for this content.


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