2019 4 Capture4VR From VR Photography to VR Video

“Capture4VR: From VR Photography to VR Video” by Richardt, Hedman, Overbeck, Cabral, Konrad, et al. …

2019 3 Are We Done With Ray Tracing?

“Are We Done With Ray Tracing?” by Keller, Viitanen, Barré-Brisebois, Schied and McGuire

2019 2 An Introduction to Physics-Based Animation

“An Introduction to Physics-Based Animation” by Bargteil and Shinar

2019 1 A Deep Dive Into Universal Scene Description and Hydra

“A Deep Dive Into Universal Scene Description and Hydra” by ElKoura, Grassia, Boonyatera, Jeremias-Vila, Kuruc, et al. …

2018 21 Advances in Real-Time Rendering in Games Part 2

“Advances in Real-Time Rendering in Games Part 2” by Lagarde, Golubev, McGuire, Heitz and Hill

2018 20 Advances in Real-Time Rendering in Games Part 1

“Advances in Real-Time Rendering in Games Part 1” by Tatarchuk, McAllister, Chan and Abadie

2018 19 Machine Learning and Rendering

“Machine Learning and Rendering” by Keller, Křivánek and Novák

2018 18 Cage-based Performance Capture

“Cage-based Performance Capture” by Savoye

2018 17 Topics in Real-time Animation

“Topics in Real-time Animation” by Lico and Buttner

2018 16 Moving Mobile Graphics

“Moving Mobile Graphics” by Garrard, VanReenen, Arntzen, Prisacariu, Lira, et al. …

2018 15 Path tracing in Production

“Path tracing in Production” by Pieké, Gamito, Hery, Villemin, Emrose, et al. …

2018 14 Monte Carlo Methods for Physically Based Volume Rendering

“Monte Carlo Methods for Physically Based Volume Rendering” by Georgiev, Hanika, Křivánek and Jarosz

2018 13 3D User Interfaces for Virtual Reality and Games 3D Selection, Manipulation, and Spatial Navigation

“3D User Interfaces for Virtual Reality and Games: 3D Selection, Manipulation, and Spatial Navigation” by LaViola and Kruijff

2018 12 Digital typography 25 years of text rendering in computer graphics

“Digital typography: 25 years of text rendering in computer graphics” by Rougier

2018 11 Color in advanced displays HDR, OLED, AR & VR

“Color in advanced displays: HDR, OLED, AR & VR” by Murdoch

2018 10 Realistic Rendering in Architecture and Product Visualization

“Realistic Rendering in Architecture and Product Visualization” by Karlık, Koylazov, Jensen, Ludwig and Chevallier

2018 9 Introduction to DirectX Raytracing

“Introduction to DirectX Raytracing” by Hargreaves, Shirley and Barré-Brisebois

2018 8 Applications of Vision Science to Virtual and Augmented Reality

“Applications of Vision Science to Virtual and Augmented Reality” by van Beek, Kim, Konrad, Steinicke and Banks

2018 7 Fundamentals of Color Science

“Fundamentals of Color Science” by Long

2018 6 An Introduction to Physics-based Animation

“An Introduction to Physics-based Animation” by Shinar

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