“Monte Carlo Methods for Physically Based Volume Rendering” by Georgiev, Hanika, Křivánek and Jarosz

  • ©Iliyan Georgiev, Johannes Hanika, Jaroslav Křivánek, and Wojciech Jarosz

Conference:


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Entry Number: 14

Title:

    Monte Carlo Methods for Physically Based Volume Rendering

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Abstract:


    Prerequisites
    Familiarity with basic concepts of scene modeling and rendering is required. A brief overview of the two main background topics – Monte Carlo integration and radiative transport – is provided.

    Level
    Advanced

    Intended Audience
    This course should be of interest to a wide spectrum of SIGGRAPH attendees, including students, technical directors, rendering enthusiasts, and researchers interested in physically based rendering of scenes with participating media.

    Description
    This course surveys methods that utilize Monte Carlo integration to simulate light transport in scenes with participating media. The course is an extension of a Eurographics 2018 state-of-the-art report and expands on the details of individual techniques, acceleration data structures, and other insights relevant to CG practitioners.

     


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