“Topics in Real-time Animation” by Lico and Buttner

  • ©Richard Lico and Michael Buttner

Conference:


Entry Number: 17

Title:

    Topics in Real-time Animation

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Abstract:


    Prerequisites
    Prerequistes include a working knowledge of animation in real-time engines and familiarity with concepts in animation and rigging content creation. Familiarity with programming and 3D math is a plus, but not required.

    Level
    Intermediate

    Intended Audience
    This course is designed for technical animators and rigging specialists, including animation tools developers and engineers. There will also be related value for animation content creators and motion capture specialists, or anyone who collaborates with these professions within a real-time animation production setting.

    Description
    Animation in games and real-time applications presents a frontier of technical challenges as we advance toward higher fidelity and more believable performances and interactivity. In this area we continue to see new advances and discover best practices to empower artists to efficiently craft the highest quality animation content.


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