1997 09 Course Cover Introduction to VRML

“Introduction to VRML” by Nadeau, Heck and Moreland

1997 08 Course Cover Texture Synthesis with Line Integral Convolution

“Texture Synthesis with Line Integral Convolution” by Ma, Cabral, Hege, Stalling and Interrante

1997 07 Course Cover Design and Application of Object Oriented 3D Visualization Systems

“Design and Application of Object-Oriented 3D Visualization Systems” by Martin, Citriniti, Lorensen and Munzner

1997 04 Course Cover Exploring Gigabyte Datasets in Real Time Algorithms Data Management and Time Critical Design

“Exploring Gigabyte Datasets in Real Time: Algorithms, Data Management, and Time-Critical Design” by Bryson, Cox and Kenwright

1997 03 Course Cover Programming with OpenGL An Introduction

“Programming with OpenGL: An Introduction” by Danielson and Angel

1997 02 Course Cover reative Design for the World Wide Web

“Creative Design for the World Wide Web” Chaired by

1997 01 Course Cover Motion Capture in Practice

“Motion Capture in Practice” by Dyer, Flaherty and Benquey

1996 39 Course Cover Programming Animation and Interaction in Open Inventor

“Programming Animation and Interaction in Open Inventor” by Buckalew, Readey and Hitchner

1996 38 Course Cover Scene Modeling Tools in Open Inventor

“Scene Modeling Tools in Open Inventor” by Buckalew, Readey and Hitchner

1996 37 Course Cover So Real I Can Almost Touch It The Use of Touch

“So Real I Can Almost Touch It: The Use of Touch as an I/O Device for Graphics and Visualization” by Bailey, Johnson, Massie, Taylor and Yim

1996 36 Course Cover Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality

“Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality” by Terzopoulos, Maes, Prusinkiewicz, Reynolds, Sims, et al. …

1996 35 Course Cover Interactive Walkthrough of Large Geometric Databases

“Interactive Walkthrough of Large Geometric Databases” by Brechner, Cabral, Greene, Rossignac and Funkhouser

1996 34 Course Cover Volume Visualization Principles and Practice

“Volume Visualization: Principles and Practice” by Kaufman, Avila, Lorensen, Sobierajski and Yagel

1996 33 Course Cover Designing Real Time 3D Graphics for Entertainment

“Designing Real-Time 3D Graphics for Entertainment” by Helman, Bigos, Tarbouriech, Johnston, Watson, et al. …

1996 32 Course Cover Introduction to VRML

“Introduction to VRML” by Nadeau, Moreland and Heck

1996 31 Course Cover Practical 3D User Interface Design

“Practical 3D User Interface Design” by Robbins, Matthews, Ormandy, Varma and Mine

1996 30 Course Cover Pixel Cinematography A Lighting Approach for Computer Graphics

“Pixel Cinematography: A Lighting Approach for Computer Graphics” by Kahrs, Calahan, Carson and Poster

1996 29 Course Cover Representations of Geometry for Computer Graphics

“Pixel Cinematography: A Lighting Approach for Computer Graphics”

1996 28 Course Cover Digital Color

“Digital Color” by Poynton

1996 27 Course Cover Fractal Models for Image Synthesis, Compression, and Analysis

“Fractal Models for Image Synthesis, Compression, and Analysis” by Hart

1 44 45 46 47 48 68