“So Real I Can Almost Touch It: The Use of Touch as an I/O Device for Graphics and Visualization” by Bailey, Johnson, Massie, Taylor and Yim

  • ©David Johnson, Thomas Massie, Russell (Russ) M. Taylor, and Mark Yim

Conference:


Entry Number: 37

Title:

    So Real I Can Almost Touch It: The Use of Touch as an I/O Device for Graphics and Visualization

Presenter(s):



Abstract:


    Description
    The sense of touch is under-exploited as an input/output device for computer graphics and scientific visualization. As the graphics field gets more experience with VR, we look for ways to get users to suspend even more disbelief and accept the computer representation as real. Using the human sense of touch will be one of the next great frontiers in this area.

    This course will explore various tactile technologies and how to adapt them for use in human-computer interaction. This course will cover force-feedback, tactile, and rapid prototyping methods. It will also cover techniques used with these devices and their coupling to other graphical interaction techniques.

    We hope you enjoy reading these notes as much as we enjoyed preparing them.  

     


Contents/Schedule PDF:



Contributed By:


    Mary Whitton / Maxine Brown

Location:


    Charles Babbage Institute Archives, University of Minnesota / In the collection of Maxine Brown

Type: