“Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality” by Terzopoulos, Maes, Prusinkiewicz, Reynolds, Sims, et al. …

  • ©Demetri Terzopoulos, Pattie Maes, Przemyslaw Prusinkiewicz, Craig Reynolds, Karl Sims, and Daniel Thalmann



Entry Number: 36


    Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality

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    This course investigates the vital role that concepts from artificial life can play in advanced graphics models for animation, multimedia, and virtual reality. The material demonstrates and elucidates new models that realistically emulate a broad variety of living things—both plants and animals—from lower animals all the way up the evolutionary ladder to humans. Typically, artificial life models inhabit virtual worlds in which they are subject to physical laws. Consequently, they often make use of physics-based modeling techniques. More significantly, however, they must also simulate many of the natural processes that uniquely characterize living systems—such as birth and death, growth, natural selection, evolution, perception, locomotion, manipulation, adaptive behavior, intelligence, and learning. The challenge is to  develop sophisticated graphics models that are self-creating, self-evolving, self-controlling, and/or self- animating by simulating the natural mechanisms fundamental to life.

    Topics covered include the realistic modeling and animation of plants,animals, and people, adaptive behavior for animation and interactive multimedia, communication and interaction with autonomous agents in virtual worlds, and artificial evolution for graphics and animation.  


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Contributed By:

    Maxine Brown


    In the collection of Maxine Brown

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