“Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality” by Terzopoulos, Blumberg, Prusinkiewicz, Reynolds, Sims, et al. …

  • ©Demetri Terzopoulos, Bruce Blumberg, Przemyslaw Prusinkiewicz, Craig Reynolds, Karl Sims, and Daniel Thalmann



Entry Number: 23


    Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality

Course Organizer(s):




    Who Should Attend
    Graphics researchers and practitioners, including animators and VR enthusiasts who are seeking a close encounter with “life” at the leading edge of graphics modeling.  

    This course investigates the increasingly important role that concepts from the field of artificial life are playing across the breadth of computer graphics, including image synthesis, modeling, animation, multimedia, and virtual reality. Attendees are systematically introduced to techniques for realistically modeling and animating objects that are alive. They also explore graphics techniques that emulate phenomena fundamental to biological organisms, such as biomechanics, behavior, growth, and evolution. Topics include modeling and animation of plants, animals and humans, behavioral animation, communication and interaction with autonomous agents in virtual worlds, and artificial evolution for graphics and animation.  


Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

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