2019 Talks:Anzovin_Fast, Interpolationless Character Animation Through "Ephemeral" Rigging

“Fast, Interpolationless Character Animation Through “Ephemeral” Rigging”

2019 Talks: Baena_Creating a Robust Online Pipeline

“Creating a Robust Online Pipeline” by Baena

2019 Talks: Hayward_Bone Mother: The challenges of making an indie 3d printed film

“Bone Mother: The challenges of making an indie 3d printed film”

2019 Talks: Wright_2D Animation in the VR Clouds

“2D Animation in the VR Clouds The Making of Disney’s “a kite’s tale”” by Wright, Anderson, McBride, Falt, Peixe, et al. …

2019 Talks: Kahrs_The Making of “Age of Sail”

“The Making of “Age of Sail””

2019 Talks: Ringard_Facial pipeline in Playmobil: the movie

“Facial pipeline in Playmobil: the movie” by Ringard and Levastre

2020 Talks: Hinz_Spies in Disguise: Creating a Gooey Kimura

“Spies in Disguise: Creating a Gooey Kimura” by Hinz

2020 Talks: Black_Frozen 2 : Creating the Wind Spirit

“Frozen 2 : Creating the Wind Spirit” by Black, Correy and Fiske

2020 Talks: Campbell_Building A Dynamic Dad

“Building A Dynamic Dad” by Campbell and Jarvers

2020 Talks: Baillet_Bond: USD-Integrated Hybrid CPU, GPU Deformation System

“Bond: USD-Integrated Hybrid CPU, GPU Deformation System” by Baillet, Murtack, Hu, Jiang and Quandt

2020 Talks: Goodhue_Velocity-based compression of 3D rotation, translation, and scale animations for AAA video games

“Velocity-based compression of 3D rotation, translation, and scale animations for AAA video games” by Goodhue

2020 Talks: Gipson_The Collaboration Between Art and Technology: Making Disney Animation’s "Myth: A Frozen Tale"

“The Collaboration Between Art and Technology: Making Disney Animation’s “Myth: A Frozen Tale”” by Gipson, Diaz, Anderson, Robbins and Russell

2020 Talks: Coony_“Myth: A Frozen Tale” - Stylized Effects for Real-Time VR

““Myth: A Frozen Tale” – Stylized Effects for Real-Time VR” by Coony, Anderson and Lund

SIGGRAPH 2021 Image Not Available

“A Pipeline Retrospective on USD & Conduit” by Hallac, Hoff, Rydalch, Staeubli, Bland, et al. …

2021 Talks: Heuvel_The Right Foot in the Wrong Place

“The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx” by Heuvel, Cunliffe and Parker

2021 Talks: Rydalch_Procedural Block-Based USD Workflows in Conduit

“Procedural Block-Based USD Workflows in Conduit” by Rydalch, Endo and Wu

2021 Talks: Serra_Simplified facial capture with head mounted cameras

“Simplified facial capture with head mounted cameras” by Serra, Moser, Mclean and Roble

2021 Talks: Sin_Real Time Interactive Deformer Rig Evaluations in Maya using GPUs

“Real Time Interactive Deformer Rig Evaluations in Maya using GPUs” by Sin, Havaldar and Melapudi

2021 Talks: Somasundaram_DreamWorks Art-Driven Shot Sculpting Toolset

“DreamWorks Art-Driven Shot Sculpting Toolset” by Somasundaram, Gebru, Sokoloski and Yellig

2016 Panels 03 What Makes a Production Renderer in 2016

“What Makes a Production Renderer in 201” Moderated by Michael Reed

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