“Fast, Interpolationless Character Animation Through “Ephemeral” Rigging”

  • ©Raf Anzovin

  • ©Raf Anzovin

Conference:


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Entry Number: 54

Title:

    Fast, Interpolationless Character Animation Through "Ephemeral" Rigging

Presenter(s)/Author(s):



Abstract:


    present an alternative CG character animation methodology that eschews both keyframes and conventional hierarchical rigging. Primary rig controls have no hierarchy or built-in behavior-instead the animator calls for “ephemeral” rig behavior as needed. The system also facilitates “interpolationless” animation by removing keyframes as we know them, replacing them with discrete poses and inbetweening tools.

References:


    Raffaele Fragapane. 2019. Pilot Season – Day 13 – Scripting Version of fk ik Switch. Retrieved February 10, 2019 from http://www.cultofrig.com/2017/07/ 08/pilot-season-day-13-scripting-version-of-fkik-switch
    Kaydara. 1994. Motionbuilder. https://www.autodesk.com/products/motionbuilder Keith Lango. 2006. Breakdowns Can Be Such a Drag. Retrieved February 10, 2019 from http://www.keithlango.com/tutorials/overlap/overlap.html Christoph Lendenfeld. 2018. Onion Skin Renderer for Autodesk Maya. Retrieved February 10, 2019 from https://github.com/Viele/onionSkinRenderer Valve. 2012. Source Filmmaker. http://www.sourcefilmmaker.com

Keyword(s):



Acknowledgements:


    Thanks to Raffaele Fragapane, Tagore Smith, and Bay Raitt for an introduction to previously unknown concepts, Brian Kendall for timely advice, Brad Clark for encouragement, and Christoph Lendenfeld for saving me from the need to write my own onion skin tool.


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