2023 Talks: Lin_Swoop: Animating Characters Along a Path

“Swoop: Animating Characters Along a Path” by Lin, Swan, Walker, Lam and Arietta

2023 Talks: Oskarsson_Fitting variable rate animation into a modern feature film pipeline

“Fitting variable rate animation into a modern feature film pipeline” by Oskarsson and Chazot

2023 Talks: Forrest_The Time Filter System: Advanced Time Manipulation for Animators and Effects Artists

“The Time Filter System: Advanced Time Manipulation for Animators and Effects Artists” by Forrest

2023 Talks: Zhu_Denoising Production Volumetric Rendering

“Denoising Production Volumetric Rendering” by Zhu, Zhang, Röthlin, Papas and Meyer

2023 Talks: Somasundaram_Dynamic Mesh Sharpening

“Dynamic Mesh Sharpening” by Somasundaram, Biasco and Riesberg

2023 Talks: Kanyuk_Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation

“Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation” by Kanyuk, Azevedo, Ortiz and Tang

2023 Talks: Navarro_Diving Deeper into Volume Style Transfer

“Diving Deeper into Volume Style Transfer” by Navarro

2023 Talks: Davignon_Non-photorealistic compositing of the Spider-Verse

“Non-photorealistic compositing of the Spider-Verse” by Davignon and St. Clair

2023 Talks: Bousis_Stay Alive, My Son – Metahuman Pipeline and Production

“Stay Alive, My Son – Metahuman Pipeline and Production” by Bousis

2023 Talks: Wang_Nimona: Creating a Large Scale Monster With Style

“Nimona: Creating a Large Scale Monster With Style” by Bamboo Wang and Ty

2023 Talks: Devlin_Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’s “Strange World"

“Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’s “Strange World”” by Devlin, Hamed, Ros, Sullivan and Wong

2023 Image Not Available

“Everybody’s an Effect: Scalable Volumetric Crowds on Pixar’s Elemental” by Kanyuk, Ouellet, Taylan, Moon and Reeves

2023 Talks: Macmillan_I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video

“I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video” by Macmillan, Drewes, Libby and Robertson

2023 Talks: Lykkegaard_Eyes Without a Face

“Eyes Without a Face” by Lykkegaard, Lacaze and Page

2023 Talks: Nguyen_Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental

“Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental” by Quang Nguyen, Talbot, Sheffler, Hessler, Fleischer, et al. …

2023 Talks: Black_The Versatile Rigging of Splat in “Strange World”

“The Versatile Rigging of Splat in “Strange World”” by Black

2023 Talks: Litaker_Splat: Developing a “Strange” Shader

“Splat: Developing a “Strange” Shader” by Litaker, Burley, Lipson and Khoo

2023 Talks: Sin_An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment

“An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment” by Sin, Melapudi and Havaldar

2023 Talks: Bannink_Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West

“Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in “Horizon: Forbidden West”” by Bannink

2023 Talks: Wickert_Using Pre-visualization to bring HBO’s “The Last Of Us” To Life

“Using Pre-visualization to bring HBO’s “The Last Of Us” To Life” by Wickert, Malinics and Forde

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