“Splat: Developing a “Strange” Shader” by Litaker, Burley, Lipson and Khoo
Conference:
Type(s):
Interest Area:
- Production & Animation
Title:
- Splat: Developing a "Strange" Shader
Session/Category Title: Rigging Without the Rig: New Methods in Character Animation
Presenter(s)/Author(s):
Abstract:
In Walt Disney Animation Studios’ “Strange World”, the character Splat presented unique artistic requirements posing computational challenges. We present solutions to two of these: a chromatic edge along the outer rim of the character, and an efficient, deforming heterogeneous volume for the inner glow within Splat.