“Splat: Developing a “Strange” Shader” by Litaker, Burley, Lipson and Khoo

  • ©Kendall Litaker, Brent Burley, Dan Lipson, and Mason Khoo

Conference:


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Title:

    Splat: Developing a "Strange" Shader

Session/Category Title: Rigging Without the Rig: New Methods in Character Animation


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Abstract:


    In Walt Disney Animation Studios’ “Strange World”, the character Splat presented unique artistic requirements posing computational challenges. We present solutions to two of these: a chromatic edge along the outer rim of the character, and an efficient, deforming heterogeneous volume for the inner glow within Splat.


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