“Everybody’s an Effect: Scalable Volumetric Crowds on Pixar’s Elemental” by Kanyuk, Ouellet, Taylan, Moon and Reeves
Conference:
Type:
Title:
- Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental
Session/Category Title: Crowded House: Advances in Crowd Simulation
Presenter(s)/Author(s):
Abstract:
Pixar’s “Elemental” is set in a world teeming with fire, air, earth, and water characters. By building a Houdini-Engine character pipeline based on blended simulation caches and extending our crowd pipeline to approximate non-skeletal deformation with blendshapes, we were able to animate, deform, and render an absurd number of voxels.