“Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’s “Strange World”” by Devlin, Hamed, Ros, Sullivan and Wong

  • ©Nathan Devlin, Yasser Hamed, Alberto Luceño Ros, Jeff Sullivan, and D'Lun Wong

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Title:

    Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney's "Strange World"

Session/Category Title: Crowded House: Advances in Crowd Simulation


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Abstract:


    Disney’s “Strange World” teems with a wide variety of fantastical creatures. The film contains over 65 million crowds elements, both in the background and as part of key foreground performances. New crowds tools and pipeline optimizations were introduced to meet the film’s challenges and bring the world to life.


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