“An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment” by Sin, Melapudi and Havaldar

  • ©FunShing Sin, Vinod Melapudi, and Parag Havaldar

Conference:


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Title:

    An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment

Session/Category Title: Real-Time and Pre-Vis and Games, Oh My!


Presenter(s)/Author(s):



Abstract:


    Simulation of cloth and hair of characters are represented using joint animation for in-game processing. Deducing joint rotations from simulated mesh using rivets or decomposition, pose limitations to our animators. We present a custom solution that provides simpler setup to simulate joint chains and resolve collisions yielding optimized results.


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©FunShing Sin, Vinod Melapudi, and Parag Havaldar

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