“An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment” by Sin, Melapudi and Havaldar

  • ©FunShing Sin, Vinod Melapudi, and Parag Havaldar

Conference:


Type:


Interest Area:


    Gaming & Interactive and Production & Animation

Title:

    An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment

Session/Category Title:   Real-Time and Pre-Vis and Games, Oh My!


Presenter(s)/Author(s):



Abstract:


    Simulation of cloth and hair of characters are represented using joint animation for in-game processing. Deducing joint rotations from simulated mesh using rivets or decomposition, pose limitations to our animators. We present a custom solution that provides simpler setup to simulate joint chains and resolve collisions yielding optimized results.


Additional Images:

©FunShing Sin, Vinod Melapudi, and Parag Havaldar

ACM Digital Library Publication:



Overview Page: