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Talk Type: Technical
« Previous:
Art and Design
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Animation
»
Procedural Mosaic Arrangement In Rio
SIGGRAPH 2011
[
Talks-Sketches
]
Presenter(s):
Rhett Collier
Josh Smeltzer
Processing and editing of faces using a measurement-based skin reflectance model
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Bernd Bickel
Tim Weyrich
Wojciech Matusik
Hanspeter Pfister
Craig Donner
Chien-I Tu
Janet McAndless
Jinho Lee
Addy Ngan
Henrik Wann Jensen
Markus Gross
Processing.js: sketching with
SIGGRAPH 2011
[
Talks-Sketches
]
Presenter(s):
Andor Salga
Daniel Hodgin
Anna Sobiepanek
Scott Downe
Mickael Medel
Catherine Leung
Production-grade scene translation pipelines
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Daniel Maskit
Chamberlain Fong
Progressive Lightcuts for GPU
SIGGRAPH 2012
[
Talks-Sketches
]
Presenter(s):
Tomáš Davidovič
Iliyan Georgiev
Philipp Slusallek
Progressive skinning for video game character animations
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Simon James Pilgrim
Alberto Aguado
Kenny Mitchell
Anthony Steed
Progressive volume rendering of unstructured grids on modern GPUs
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Steven P. Callahan
Louis Bavoil
Valerio Pascucci
Claudio T. Silva
Project Gustav: immersive digital painting
SIGGRAPH 2010
[
Talks-Sketches
]
Presenter(s):
William V. Baxter
Nelson S.H. Chu
Naga Govindaraju
Projecting computer graphics on moving surfaces: a simple calibration and tracking method
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Claudio Pinhanez
Frank Nielsen
Kim Binsted
Prong Features Detection of a 3D Model Based on the Watershed Algorithm
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Fu-Che Wu
Bing-Yu Chen
Rung-Huei Liang
Ming Ouhyoung
Prototype system of mutual telexistence
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Yutaka Kunita
Masahiko Inami
Taro Maeda
Susumu Tachi
Pulling faces: Creating 2D Transformations for Manipulating Facial Appearance
SIGGRAPH 1995
[
Talks-Sketches
]
Presenter(s):
Duncan A. Rowland
David I. Perrett
Quadratic interpolation for near-Phong quality shading
SIGGRAPH 1998
[
Talks-Sketches
]
Presenter(s):
Larry Seiler
Quality issues in asset creation on a massive scale for Everquest II
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Stuart Compton
Quasi-Analytic Error-Bounded Ray Tracing of Procedural Height Fields with Adaptive Level of Detail
SIGGRAPH 1995
[
Talks-Sketches
]
Presenter(s):
F. Kenton Musgrave
Quasi-linear Z buffer
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Eugene Lapidous
Guofang Jiao
Quick transitions using multi-way blends
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Leslie Ikemoto
Okan Arikan
David A. Forsyth
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Sung-Eui Yoon
Brian Salomon
Russell Gayle
Dinesh Manocha
Quikwriting on the responsive workbench
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Jerome Grosjean
Sabine Coquillart
RACBVHs: random-accessible compressed bounding volume hierarchies
SIGGRAPH 2009
[
Talks-Sketches
]
Presenter(s):
Tae-Joon Kim
Bochang Moon
Duksu Kim
Sung-Eui Yoon
Radial basis function interpolation surface on space mesh
SIGGRAPH 1997
[
Talks-Sketches
]
Presenter(s):
Baocai Yin
Wen Gao
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Pascal Gautron
Jaroslav Křivánek
Kadi Bouatouch
Sumanta N. Pattanaik
Radiance Caching and Local Geometry Correction
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Okan Arikan
David A. Forsyth
James F. O’Brien
Radiance maps: an image-based approach to global illumination
SIGGRAPH 1998
[
Talks-Sketches
]
Presenter(s):
Philipp Slusallek
Wolfgang Heidrich
Hans-Peter Seidel
RainMan: Fluid Pseudodynamics with Probabilistic Control for Stylized Raindrops
SIGGRAPH 2001
[
Talks-Sketches
]
Presenter(s):
Daniel L. Herman
Random caustics: natural textures and wave theory revisited
SIGGRAPH 1996
[
Talks-Sketches
]
Presenter(s):
Jos Stam
Random numbers for computer graphics
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Mayur Patel
Ray Maps for Global Illumination
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Vlastimil Havran
Jiři Bittner
Hans-Peter Seidel
Ray Tracing Depth Maps Using Precomputed Edge Tables
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Kevin Egan
Ivan Neulander
Ray tracing dynamic scenes using selective restructuring
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
Sung-Eui Yoon
Sean Curtis
Dinesh Manocha
Ray-tracing fur for Ice Age: the Melt Down
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Maurice van Swaaij
Real Illumination from Virtual Environments
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Abhijeet Ghosh
Matthew Trentacoste
Helge Seetzen
Wolfgang Heidrich
Real time video effects on a PlayStation2
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Sarah Witt
Real Toys from Virtual Models
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Dan Julius
Vladislav Kraevoy
Alla Sheffer
Real-Time 3D Sumi-e Painting
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Chang-Hun Kim
Shin-Jin Kang
Real-time and physically realistic simulation of global deformation
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Yan Zhuang
John Canny
Real-time collision detection for motion simulation within complex environments
SIGGRAPH 1996
[
Talks-Sketches
]
Presenter(s):
Martin Held
James T. Klosowski
Joseph S. B. Mitchell
Real-Time Computer Graphics for On-Set Visualization: A.I. and The Mummy Returns
SIGGRAPH 2001
[
Talks-Sketches
]
Presenter(s):
Seth Rosenthal
Douglas Griffin
Michael Sanders
Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free"
SIGGRAPH 2010
[
Talks-Sketches
]
Presenter(s):
Dmitry Andreev
Real-Time Human Hair Modeling and Animation
SIGGRAPH 2000
[
Talks-Sketches
]
Presenter(s):
Chuan Koon Koh
Huang Zhiyong
Real-time image-based control of skin melanin texture
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Norimichi Tsumura
Toshiya Nakaguchi
Koichi Takase
Saya Okaguchi
Ryoko Usuba
Yoichi Miyake
Nobutoshi Ojima
Mitsuhiro Shiraishi
Natsuko Okiyama
Kimihiko Hori
Real-time image-space outlining for non-photorealistic rendering
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Jason L. Mitchell
Chris Brennan
Drew Card
Real-time multi-perspective rendering on graphics hardware
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Xianyou Hou
Li-Yi Wei
Heung-Yeung Shum
Baining Guo
Real-time principal direction line drawings of arbitrary 3D surfaces
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Ahna Reza Girshick
Victoria L. Interrante
Real-Time Rendering of Billboard Plants in a Dynamic Lighting Environment1
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Norimichi Tsumura
Ryoko Usuba
Toshiya Nakaguchi
Mitsuhiro Shiraishi
Nobutoshi Ojima
Natsuko Okiyama
Koichi Takase
Kimihiko Hori
Saya Okaguchi
Yoichi Miyake
Real-time rendering of realistic rain
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Lifeng Wang
Zhouchen Lin
Xu Yang
Sing Bing Kang
Tian Fang
Xuan Yu
Real-time shadows, reflections, and transparency using a Z buffer/ray tracer hybrid
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Abe Megahed
Real-time skin rendering on graphics hardware
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Pedro V. Sander
David Gosselin
Jason L. Mitchell
Real-time translation of human motion from video to animation
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Tsukasa Noma
Kyoji Oishi
Hiroshi Futsuhara
Hiromi Baba
Takeshi Ohashi
Toshiaki Ejima
Real-time view morphing of video streams
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Karl Timm
Real-time view synthesis using commodity graphics hardware
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Ruigang Yang
Gregory F. Welch
Gary Bishop
Herman Towles
Real-time voxelization of triangle meshes on the GPU
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
Ignacio Llamas
Realistic and fast cloud rendering in computer games
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Niniane Wang
Realistic Animation of Liquids
SIGGRAPH 1995
[
Talks-Sketches
]
Presenter(s):
Nick Foster
Dimitris N. Metaxas
Realistic eye motion using procedural geometric methods
SIGGRAPH 2009
[
Talks-Sketches
]
Presenter(s):
Erick Miller
Dmitriy Pinskiy
Realistic Eye Rendering
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
David Hart
Rick Glumac
Realistic human face rendering for The Matrix Reloaded
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
George Borshukov
John P. Lewis
Reflection Morphing
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Andrew Martin
Voicu Popescu
Refolding planar polygons
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Hayley N. Iben
James F. O’Brien
Erik D. Demaine
Remote Reality via omni-directional imaging
SIGGRAPH 1998
[
Talks-Sketches
]
Presenter(s):
Terrance E. Boult
Rendering 3D objects into photographs taken by uncalibrated perspective cameras
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Qian Chen
Gerard Medioni
Rendering Detailed Outdoor Ground Surfaces on the GPU
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Orin Tresnjak
Rendering Extremely Complex Scenes
SIGGRAPH 1994
[
Talks-Sketches
]
Presenter(s):
Kenneth Chiu
Peter Shirley
Rendering Falling Snow Using an Inverse Fourier Transform
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Linqiao Zhang
Michael S. Langer
Rendering grass terrains in real-time with dynamic lighting
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Kévin Boulanger
Sumanta N. Pattanaik
Kadi Bouatouch
Rendering Hair-Like Objects with Indirect Illumination
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Cem Yuksel
Ergun Akleman
Rendering Skewed Plane of Sharp Focus and Associated Depth of Field
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Brian A. Barsky
Egon Pasztor
Rendering tons of sand
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
Chris Allen
Doug Bloom
Jonathan M. Cohen
Laurence Treweek
Rendering volumes with microvoxels
SIGGRAPH 2009
[
Talks-Sketches
]
Presenter(s):
Andrew Clinton
Mark Elendt
Rendering with paintstrokes
SIGGRAPH 1997
[
Talks-Sketches
]
Presenter(s):
Ivan Neulander
Rendering with streamlines
SIGGRAPH 1997
[
Talks-Sketches
]
Presenter(s):
Richard Coutts
Donald P. Greenberg
RenderMonkey: an effective environment for shader prototyping and development
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Natalya Tatarchuk
Representation of the tactile surface texture of an object using a force feedback system
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Teruaki Iinuma
Hideki Murota
Yasuo Kubota
Hiroshi Tachihara
Reshaping Rational G2 Splines
SIGGRAPH 1995
[
Talks-Sketches
]
Presenter(s):
Michel Fleury
Resolution independent rendering of deformable vector objects using graphics hardware
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Yoshiyuki Kokojima
Kaoru Sugita
Takahiro Saito
Takashi Takemoto
Rhythmic Character Animation: Interactive Chinese Lion Dance
SIGGRAPH 2005
[
Talks-Sketches
]
Presenter(s):
Je-Ren Chen
Tsai-Yen Li
Rich curve drawing
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Suguru Saito
Akane Kani
Youngha Chang
Masayuki Nakajima
RitSens - Computer Aided System for Studying Rhythmic Abilities in Bimanual Coordination
SIGGRAPH 2001
[
Talks-Sketches
]
Presenter(s):
Artemis Moroni
Alaide P. Mammana
Luis Teixeira
Rivers of rodents: an animation-centric crowds pipeline for Ratatouille
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
David Ryu
Paul Kanyuk
Robo Topobo: improvisational performance with robotic toys
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Hayes Raffle
Laura Yip
Hiroshi Ishii
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Stephan Trojansky
Florian Hu
Kolja Kähler
Christoph Sprenger
Stephan Stapel
Rule-based smoke- and explosion dynamics in a full CG environment
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Stephan Trojansky
Florian Hu
Runtime implementation of modular radiance transfer
SIGGRAPH 2011
[
Talks-Sketches
]
Presenter(s):
Lakulish Antani
Kenny Mitchell
Derek Nowrouzezahrai
Wojciech Jarosz
Peter-Pike Sloan
Bradford James Loos
Sable: a painterly renderer for film animation
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Daniel Teece
Sampling procedural shaders using affine arithmetic
SIGGRAPH 1997
[
Talks-Sketches
]
Presenter(s):
Wolfgang Heidrich
Philipp Slusallek
Hans-Peter Seidel
SBL mesh filter: fast separable approximation of bilateral mesh filtering
SIGGRAPH 2011
[
Talks-Sketches
]
Presenter(s):
Guillaume Vialaneix
Tamy Boubekeur
Scalable freeform deformation
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
Tamy Boubekeur
Olga Sorkine-Hornung
Christophe Schlick
Scattered spherical harmonic approximation for accelerated volume rendering
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Nafees Bin Zafar
Johan Åkesson
Douglas (Doug) Roble
Ken Museth
Scents of Space: an interactive smell system
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Usman Haque
Josephine Pletts
Luca Turin
Seamless fracture in a production pipeline
SIGGRAPH 2010
[
Talks-Sketches
]
Presenter(s):
Akash Garg
Kyle Maxwell
Seamless tangible interaction through selective stylization
SIGGRAPH 2007
[
Talks-Sketches
]
Presenter(s):
Jan Fischer
Daniel Flohr
Wolfgang Straßer
Sequential sampling for dynamic environment maps
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Abhijeet Ghosh
Arnaud Doucet
Wolfgang Heidrich
SGRT: a scalable mobile GPU architecture based on ray tracing
SIGGRAPH 2012
[
Talks-Sketches
]
Presenter(s):
Won-Jong Lee
Shi-Hwa Lee
Jae-Ho Nah
Youngsam Shin
Seok-Yoon Jung
Jin-Woo Kim
Shading and shadow casting in image-based rendering without geometric models
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Akihiro Katayama
Yukio Sakagawa
Hiroyuki Yamamoto
Hideyuki Tamura
Shadow removal from a real picture
SIGGRAPH 2003
[
Talks-Sketches
]
Presenter(s):
Masashi Baba
Naoki Asada
Shape analogies
SIGGRAPH 2002
[
Talks-Sketches
]
Presenter(s):
Aaron Hertzmann
Nuria Oliver
Brian Curless
Steven M. Seitz
Shape Blending Using the StarSkeleton Representation
SIGGRAPH 1994
[
Talks-Sketches
]
Presenter(s):
Michal Shapira
Ari Rappoport
Shape extraction for a polygon mesh
SIGGRAPH 1999
[
Talks-Sketches
]
Presenter(s):
Tong-Wing Woon
Xuetao Li
Tiow-Seng Tan
Shedding Light on Image-Based Rendering
SIGGRAPH 2000
[
Talks-Sketches
]
Presenter(s):
Sebastian Magda
Jie Lu
Peter N. Belhumeur
David J. Kriegman
Silhouette management for protruded displacement mapping
SIGGRAPH 2006
[
Talks-Sketches
]
Presenter(s):
Byounghyun Yoo
Soonhung Han
SimGraphicsRR: A Tool for Railroad Simulation Data Visualization
SIGGRAPH 1994
[
Talks-Sketches
]
Presenter(s):
Shari L. Halter
Similarity-Based Surface Modelling Using Geodesic Fans
SIGGRAPH 2004
[
Talks-Sketches
]
Presenter(s):
Steve Zelinka
Michael Garland
Simulated photographic development of synthetic images
SIGGRAPH 1996
[
Talks-Sketches
]
Presenter(s):
Joe Geigel
F. Kenton Musgrave
Simulating massive dust in Megamind
SIGGRAPH 2011
[
Talks-Sketches
]
Presenter(s):
Koen Vroeijenstijn
Ronald D. Henderson
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