“Seamless fracture in a production pipeline” by Garg and Maxwell

  • ©Akash Garg and Kyle Maxwell

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Title:

    Seamless fracture in a production pipeline

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Abstract:


    To alleviate the laborious task of generating volumetric fracture pieces by hand while preserving the integrity of the artistically modeled shape, we develop a practical, robust, and effective solution for artistically directed volumetric fracture. Unlike previous approaches our procedural fracture system maintains intrinsic attributes (e.g., texture coordinates), preserves discontinuities such as texture seams, and generates procedurally fragmented “chunks” with seamless boundaries. The key steps in our fracture pipeline are: robust scan-conversion from an input geometry, generation of fragmented fracture pieces with artistic control, and high fidelity mesh generation of the disjoint fracture fragments.

References:


    1. Ju, T., Losasso, F., Schaefer, S., and Warren, J. 2002. Dual contouring of hermite data. In SIGGRAPH ’02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 339–346.
    2. Museth, K., and Clive, M. 2008. Cracktastic: fast 3d fragmentation in “the mummy: Tomb of the dragon emperor”. In SIGGRAPH ’08: ACM SIGGRAPH 2008 talks, ACM, New York, NY, USA, 1–1.
    3. Nooruddin, F. S., and Turk, G. 2003. Simplification and repair of polygonal models using volumetric techniques. IEEE Transactions on Visualization and Computer Graphics 9, 2, 191–205.


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