Wenzel Jakob – ACM SIGGRAPH HISTORY ARCHIVES

Wenzel Jakob


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About Wenzel Jakob

Affiliations

École Polytechnique Fédérale de Lausanne (EPFL), Faculty

Location

Lausanne, Switzerland

Bio

SIGGRAPH 2015

Wenzel Jakob is a Marie Curie Postdoctoral Fellow at ETH Zurich in the Institute for Visual Computing. He obtained his PhD in 2013 under the supervision of Dr. Steve Marschner at Cornell University and conducted his undergraduate studies at the Karlsruhe Institute of Technology. Wenzel’s experience includes research and development work at Disney Research Zurich and Weta Digital, and he is the lead developer of Mitsuba, a research-oriented open source rendering system that has become a popular research platform in rendering and appearance modeling.  

SIGGRAPH 2012

Wenzel Jakob is a 4th year Ph.D. student at Cornell University advised by Dr. Steve Marschner. His research interests focus on robust bidirectional light transport algorithms, volumetric light transport and material appearance modeling. He is the designer of Mitsuba, a research-oriented rendering system.


SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Learning

Courses

Technical Papers

Sessions Moderated

“Denoising with kernel prediction and asymmetric loss functions” by Vogels, Rousselle, Mcwilliams, Rothlin, Harvill, et al. …
“Bayesian online regression for adaptive direct illumination sampling” by Vévoda, Kondapaneni and Křivánek
“Deep image-based relighting from optimal sparse samples” by Xu, Sunkavalli, Hadap and Ramamoorthi
“Efficient reflectance capture using an autoencoder” by Kang, Wang, Zhou, Wu and Chen
“Single-image SVBRDF capture with a rendering-aware deep network” by Deschaintre, Aittala, Durand, Drettakis and Bousseau
“Predicting Appearance From Measured Microgeometry of Metal Surfaces” by Dong, Walter, Marschner and Greenberg
“Multiple-scattering microfacet BSDFs with the Smith model”
“Multi-scale rendering of scratched materials using a structured SV-BRDF model”
“Position-normal distributions for efficient rendering of specular microstructure”
“Completed Luminaires: Illumination and Appearance Rendering” by Velázquez-Armendáriz, Dong, Walter and Greenberg
“Directional Dipole Model for Subsurface Scattering” by Frisvad, Hachisuka and Kjeldsen
“Hyperspectral Modeling of Skin Appearance” by Chen, Wallez, Kimmel and Miranda
“Multi-scale modeling and rendering of granular materials”
“The SGGX microflake distribution” by Heitz, Dupuy, Crassin and Dachsbacher
“Scalable appearance filtering for complex lighting effects”
“Multiple scattering from distributions of specular v-grooves”
“Practical multiple scattering for rough surfaces”
“Geometry-aware metropolis light transport”
“Position-free monte carlo simulation for arbitrary layered BSDFs” by Guo, Hasan and Zhao

Other Information


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