Ronen Barzel – ACM SIGGRAPH HISTORY ARCHIVES

Ronen Barzel


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About Ronen Barzel

Affiliations
California Institute of Technology (CalTech)
Pixar Animation Studios
Bio

Ronen Barzel, previously an animation scientist at Pixar Animation Studios and senior technologist at Adobe Systems Incorporated, is currently CTO of Musemantik, Ltd. He was SIGGRAPH 2009 Conference Chair and SIGGRAPH 2004 Sketches Chair, and he created the SIGGRAPH Posters program. He served as editor-in-chief of the Journal of Graphics Tools for over a decade and was co-editor of the Audio Anecdotes series of books on digital audio. His visiting academic positions include teaching at the University of Washington, the Massachusetts Institute of Technology, the Ecole Polytechnique, and the University of California, San Diego. He holds a BSc in math and physics and an MSc in computer science from Brown University, and a PhD in computer science from the California Institute of Technology.


SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Presentations
Sessions Moderated
“Artistic Renderings of Dynamic Motion” by Chen, Knudtzon, Stumpfel and Hodgins
“Volumetric Modeling of Additional Techniques in Colored Pencil Drawing” by Takagi, Fujishiro and Nakajima
“Real-Time Painterly Rendering” by Michaels, Drone, Smith and Schmidt
“Dynamic Animation and Control Environment (DANCE)” by Hing and Faloutsos
“Real-Time Interactive Grid-Free Fluid Dynamics” by Marshall
“Scalable Motion Simulation” by Chenney, Arikan and Forsyth
“Anti-Aliasing Perlin Noise” by Stephenson
“Flow Noise” by Perlin and Neyret
“Organic Textures with Controlled Anisotropy and Directionality” by Miyata, Itoh and Shimada
“Implementing Vector-Based Texturing In RenderMan” by Haddon and Stephenson
“Shadermaps: A Method for Accelerating Procedural Shading” by Jones, Perry and Callahan
“Real-time Cloth Simulation with Sparse Particles” by Oshita and Makinouchi
“Using Precomputed Cloth Simulations for Interactive Applications” by Herman
“Modeling and Dynamics of Clouds Using a Coupled Map Lattice” by Dobashi, Nishita, Miyazaki and Yoshida
“A Fast Simulating System for Realistic Motion and Realistic Appearance of Fluids” by Watanabe, Kunimatsu, Saito, Hiwada, Fujii, et al. …
“Concise User Control for Texture-By-Numbers Cloning” by Brooks, Cardle and Dodgson
“An efficient spatio-temporal architecture for animation rendering” by Havran, Damez, Myszkowski and Seidel
“A Radiosity Method for Point-Sampled Geometry” by Dobashi, Yamamoto and Nishita
“Object-space point blending and splatting” by Pajarola, Sainz and Guidotti
“Multipass rendering in mental ray” by Duiker and Driemeyer

SIGGRAPH Organization Contributions


Other Information


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