John Funge


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Bio:

  • SIGGRAPH 2000

    John Funge recently joined Sony Computer Entertainment America (SCEA) where he works in a group that performs advanced research into technology for future computer games. Previously John was a member of Intel’s Microcomputer Research lab. He received a B.Sc. in Mathematics from Oxford University in 1990, an M.Sc. in Computer Science from Oxford University in 1991, and a Ph.D. in Computer Science from the University of Toronto in 1997. For his Ph.D. John successfully developed a new approach to high-level control of characters in games and animation. John is the author of numerous technical papers and his new book “AI for Games and Animation: A Cognitive Modeling Approach” is one of the first to take an academic leek at AI techniques in the context of Computer games and animation. His current research interests include computer animation, computer games, smart networked devices, interval arithmetic and knowledge representation.  

     


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