2004 Technical Paper: Hofer_Energy-Minimizing Splines in Manifolds

“Energy-minimizing splines in manifolds” by Hofer and Pottmann

2004 Technical Paper: Wu_Feature Matching and Deformation for Texture Synthesis

“Feature matching and deformation for texture synthesis” by Wu and Yu

2004 Technical Paper: Eisemann_Flash Photography Enhancement via Intrinsic Relighting

“Flash photography enhancement via intrinsic relighting” by Eisemann and Durand

2004 Technical Paper: Tarini_PolyCube-Maps

“PolyCube-Maps” by Tarini, Hormann, Cignoni and Montani

2004 Technical Paper: Ostromoukhov_Fast Hierarchical Importance Sampling with Blue Noise Properties

“Fast hierarchical importance sampling with blue noise properties” by Ostromoukhov, Donohue and Jodoin

2004 Technical Paper: Ni_Fair Morse Functions for Extracting the Topological Structure of a Surface Mesh

“Fair morse functions for extracting the topological structure of a surface mesh” by Ni, Garland and Hart

2004 Technical Paper: Nishino_Eyes for Relighting

“Eyes for relighting” by Nishino and Nayar

2004 Technical Paper: Lawrence_Efficient BRDF Importance Sampling Using A Factored Representation

“Efficient BRDF importance sampling using a factored representation” by Lawrence, Rusinkiewicz and Ramamoorthi

2004 Technical Paper: Goesele_DISCO – Acquisition of Translucent Objects

“DISCO: acquisition of translucent objects” by Goesele, Lensch, Lang, Fuchs and Seidel

2004 Technical Paper: Zhang_Spacetime Faces: High Resolution Capture for Modeling and Animation

“Spacetime faces: high resolution capture for modeling and animation” by Zhang, Snavely, Curless and Seitz

2004 Technical Paper: Losasso_Simulating Water and Smoke with an Octree Data Structure

“Simulating water and smoke with an octree data structure” by Losasso, Gibou and Fedkiw

2004 Technical Paper: Chen_Shell Texture Functions

“Shell texture functions” by Chen, Tong, Wang, Lin, Guo, et al. …

2004 Technical Paper: Kazhdan_Shape Matching and Anisotropy

“Shape matching and anisotropy” by Kazhdan, Funkhouser and Rusinkiewicz

2004 Technical Paper: McCool_Shader Algebra

“Shader algebra” by McCool, Du Toit, Popa, Chan and Moule

2004 Technical Paper: Ju_Robust Repair of Polygonal Models

“Robust repair of polygonal models” by Ju

2004 Technical Paper: Carlson_Rigid Fluid: Animating the Interplay Between Rigid Bodies and Fluid

“Rigid fluid: animating the interplay between rigid bodies and fluid” by Carlson, Mucha and Turk

2004 Technical Paper: Ohtake_Ridge-Valley Lines on Meshes via Implicit Surface Fitting

“Ridge-valley lines on meshes via implicit surface fitting” by Ohtake, Belyaev and Seidel

2004 Technical Paper: Raskar_RFIG Lamps: Interacting with a Self-Describing World via Photosensing Wireless Tags and Projectors

“RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors” by Raskar, Beardsley, van Baar, Wang, Dietz, et al. …

2004 Technical Paper: Stone_Speaking with Hands: Creating Animated Conversational Characters from Recordings of Human Performance

“Speaking with hands: creating animated conversational characters from recordings of human performance” by Stone, DeCarlo, Oh, Rodriguez, Stere, et al. …

2004 Technical Paper: Fogarty_GADGET: A Toolkit for Optimization-Based Approaches to Interface and Display Generation

“GADGET: a toolkit for optimization-based approaches to interface and display generation” by Fogarty and Hudson

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