2000 Technical Paper: Chenney_Sampling Plausible Solutions to Multi-body Constraint Problems

“Sampling plausible solutions to multi-body constraint problems” by Chenney and Forsyth

2000 Technical Paper: Schaufler_Conservative Volumetric Visibility with Occluder Fusion

“Conservative volumetric visibility with occluder fusion” by Schaufler, Dorsey, Décoret and Sillion

2000 Technical Paper: Durand_Conservative Visibility Preprocessing using Extended Projections

“Conservative visibility preprocessing using extended projections” by Durand, Drettakis, Thollot and Puech

2000 Technical Paper: Popovic_Interactive Manipulation of Rigid Body Simulations

“Interactive manipulation of rigid body simulations” by Popović, Seitz, Erdmann, Popovic and Witkin

2000 Technical Paper: Laszlo_Interactive Control For Physically-Based Animation

“Interactive control for physically-based animation” by Laszlo, Panne and Fiume

2000 Technical Paper: Brand_Style machines

“Style machines” by Brand and Hertzmann

2000 Technical Paper: Chi_The EMOTE Model for Effort and Shape

“The EMOTE model for effort and shape” by Chi, Costa, Zhao and Badler

2000 Technical Paper: Khodakovsky_Progressive Geometry Compression

“Progressive geometry compression” by Khodakovsky, Schröder and Sweldens

2000 Technical Paper: Mirtich_Timewarp Rigid Body Simulation

“Timewarp rigid body simulation” by Mirtich

2000 Technical Paper: Lewis_Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation

“Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation” by Lewis, Cordner and Fong

2000 Technical Paper: Isenburg_Face Fixer: Compressing Polygon Meshes with Properties

“Face fixer: compressing polygon meshes with properties” by Isenburg and Snoeyink

2000 Technical Paper: Frisken_Adaptively Sampled Distance Fields: A General Representation of Shape for Computer Graphics

“Adaptively sampled distance fields: a general representation of shape for computer graphics” by Frisken, Perry, Rockwood and Jones

2000 Technical Paper: Karni_Spectral Compression of Mesh Geometry

“Spectral compression of mesh geometry” by Karni and Gotsman

2000 Technical Paper: Wood_Surface Light Fields for 3D Photography

“Surface light fields for 3D photography” by Wood, Azuma, Aldinger, Curless, Duchamp, et al. …

2000 Technical Paper: Lindstrom_Out-of-Core Simplification of Large Polygonal Models

“Out-of-core simplification of large polygonal models” by Lindstrom

2000 Technical Paper: Isaksen_Dynamically Reparameterized Light Fields

“Dynamically reparameterized light fields” by Isaksen, McMillan and Gortler

2000 Technical Paper: Peters_Patching Catmull-Clark Meshes

“Patching Catmull-Clark meshes” by Peters

2000 Technical Paper: Gershbein_A Fast Relighting Engine for Interactive Cinematic Lighting Design

“A fast relighting engine for interactive cinematic lighting design” by Gershbein and Hanrahan

2000 Technical Paper: Rusinkiewicz_QSplat: A Multiresolution Point Rendering System for Large Meshes

“QSplat: a multiresolution point rendering system for large meshes” by Rusinkiewicz and Levoy

2000 Technical Paper: Perlin_An Autostereoscopic Display

“An autostereoscopic display” by Perlin, Paxia and Kollin

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