1988 Technical Paper: Pineda_A Parallel Algorithm for Polygon Rasterization

“A parallel algorithm for polygon rasterization” by Pineda

1988 Technical Paper: Deering_The Triangle Processor and Normal Vector Shader: A VLSI System for High Performance Graphics

“The triangle processor and normal vector shader: a VLSI system for high performance graphics” by Deering, Winner, Schediwy, Duffy and Hunt

1988 Technical Paper: Dobkin_An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon

“An efficient algorithm for finding the CSG representation of a simple polygon” by Dobkin, Guibas, Hershberger and Snoeyink

SIGGRAPH 1988 Image Not Available

“Subanosecond pixel rendering with million transistor chips” by Gharachorloo, Gupta, Hokenek, Balasubramanian, Bogholtz, et al. …

1988 Technical Paper: Sabella_A Rendering Algorithm for Visualizing 3D Scalar Fields

“A rendering algorithm for visualizing 3D scalar fields” by Sabella

1988 Technical Paper: Upson_V-BUFFER: Visible Volume Rendering

“V-buffer: visible volume rendering” by Upson and Keeler

1988 Technical Paper: Upson_V-BUFFER: Visible Volume Rendering

“Volume Rendering”

1988 Technical Paper: Cohen_A Progressive Refinement Approach to Fast Radiosity Image Generation

“A progressive refinement approach to fast radiosity image generation” by Cohen, Chen, Wallace and Greenberg

1988 Technical Paper: Ward_A Ray Tracing Solution for Diffuse Interreflection

“A ray tracing solution for diffuse interreflection” by Ward, Rubinstein and Clear

1988 Technical Paper: Shao_A NEW RADI0SITY APPR0ACH BY PROCEDURAL REFINEMENTS FOR REALISTIC IMAGE SYNTHESIS

“A new radiosity approach by procedural refinements for realistic image sythesis” by Shao, Peng and Liang

1988 Technical Paper: Fournier_Constant-Time Filtering with Space-Variant Kernels

“Constant-time filtering with space-variant kernels” by Fournier and Fiume

1988 Technical Paper: Haeberli_ConMan: A Visual Programming Language for Interactive Graphics

“ConMan: a visual programming language for interactive graphics” by Haeberli

1988 Technical Paper: Prusinkiewicz_Developmental Models of Herbaceous Plants for Computer Imagery Purposes

“Development models of herbaceous plants for computer imagery purposes” by Prusinkiewicz, Lindenmayer and Hanan

1988 Technical Paper: Barnsley_Harnessing Chaos for Image Synthesis

“Harnessing chaos for image synthesis” by Barnsley, Jacquin, Malassenet, Reuter and Sloan

1988 Technical Paper: Chen_A Study in Interactive 3-D RotationUsing 2-D Control Devices

“A study in interactive 3-D rotation using 2-D control devices” by Chen, Mountford and Sellen

1988 Technical Paper: KurIander_Graphical Search and Replace

“Graphical search and replace” by Kurlander and Bier

1988 Technical Paper: Krueger_INTENSITY FLUCTUATIONS AND NATURAL TEXTURING

“Intensity fluctuations and natural texturing” by Krueger

1988 Technical Paper: Akeley_High-Performance Polygon Rendering

“High-performance polygon rendering” by Akeley and Jermoluk

1988 Technical Paper: Kelley_Terrain Simulation Using a Model of Stream Erosion

“Terrain simulation using a model of stream erosion” by Kelley, Malin and Nielson

1988 Technical Paper: Moore_Collision Detection and Response for Computer Animation

“Collision Detection and Response for Computer Animation” by Moore and Wilhelms

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