2016 Technical Paper: Garg_Computational Design of Reconfigurables

“Computational design of reconfigurables”

2016 Technical Paper: Zhu_Globally Optimal Toon Tracking

“Globally optimal toon tracking”

2016 Technical Paper: Calabrese_cSculpt: A System for Collaborative Sculpting

“cSculpt: a system for collaborative sculpting” by Calabrese, Salvati, Tarini and Pellacini

2016 Technical Paper: Prada_Motion Graphs for Unstructured Textured Meshes

“Motion graphs for unstructured textured meshes” by Prada, Kazhdan and Chuang

2016 Technical Paper: Fang_All-Hex Meshing using Closed-Form Induced Polycube

“All-hex meshing using closed-form induced polycube”

“Multi-scale label-map extraction for texture synthesis”

2016 Technical Paper: Meka_Live Intrinsic Video

“Live intrinsic video” by Meka, Zollhoefer and Richardt

2016 Technical Paper: Qin_Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation

“Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation”

2016 Technical Paper: Bellini_Time-varying Weathering in Texture Space

“Time-varying weathering in texture space”

2016 Technical Paper: Iizuka_Let there be Color!: Joint End to-end Learning of Global and Local Image Priors for Automatic Image Colorization with Simultaneous Classification

“Let there be color!: joint end-to-end learning of global and local image priors for automatic image colorization with simultaneous classification”

2016 Technical Paper: Cao_Real-time Facial Animation with Image-based Dynamic Avatars

“Real-time facial animation with image-based dynamic avatars” by Cao, Wu, Weng, Shao and Zhou

2016 Technical Paper: Lien_Soli: Ubiquitous Gesture Sensing with Millimeter Wave Radar

“Soli: ubiquitous gesture sensing with millimeter wave radar”

2016 Technical Paper: Wang_Real-time Rendering on a Power Budget

“Real-time rendering on a power budget” by Wang, Yu, Marco, Hu, Gutierrez, et al. …

2016 Technical Paper: Edwards_JALI: An Animator-Centric Viseme Model for Expressive Lip Synchronization

“JALI: an animator-centric viseme model for expressive lip synchronization” by Edwards, Landreth, Fiume and Singh

“Efficient and precise interactive hand tracking through joint, continuous optimization of pose and correspondences”

2016 Technical Paper: He_A System for Rapid Exploration of Shader Optimization Choices

“A system for rapid exploration of shader optimization choices” by He, Foley and Fatahalian

2016 Technical Paper: Fried_Perspective-aware Manipulation of Portrait Photos

“Perspective-aware manipulation of portrait photos” by Fried, Shechtman, Goldman and Finkelstein

2016 Technical Paper: Brainerd_Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees

“Efficient GPU rendering of subdivision surfaces using adaptive quadtrees”

2016 Technical Paper: Selim_Painting Style Transfer for Head Portraits using Convolutional Neural Networks

“Painting style transfer for head portraits using convolutional neural networks” by Selim, Elgharib and Doyle

2016 Technical Paper: Chen_Synthesis of Filigrees for Digital Fabrication

“Synthesis of filigrees for digital fabrication”

1 175 176 177 178 179 211