“Time-varying weathering in texture space”

  • ©Rachele Bellini, Yanir Kleiman, and Daniel Cohen-Or

Conference:


Type:


Title:

    Time-varying weathering in texture space

Session/Category Title: TEXTURE


Presenter(s)/Author(s):


Moderator(s):



Abstract:


    We present a technique to synthesize time-varying weathered textures. Given a single texture image as input, the degree of weathering at different regions of the input texture is estimated by prevalence analysis of texture patches. This information then allows to gracefully increase or decrease the popularity of weathered patches, simulating the evolution of texture appearance both backward and forward in time. Our method can be applied to a wide variety of different textures since the reaction of the material to weathering effects is physically-oblivious and learned from the input texture itself. The weathering process evolves new structures as well as color variations, providing rich and natural results. In contrast with existing methods, our method does not require any user interaction or assistance. We demonstrate our technique on various textures, and their application to time-varying weathering of 3D scenes. We also extend our method to handle multi-layered textures, weathering transfer, and interactive weathering painting.

References:


    1. Aoki, K., Dong, N. H., Kaneko, T., and Kuriyama, S. 2004. Physically based simulation of cracks on drying 3d solids. In Computer Graphics International, 2004. Proceedings, IEEE, 357–364. Google ScholarDigital Library
    2. Bandeira, D., and Walter, M. 2009. Synthesis and transfer of time-variant material appearance on images. In Computer Graphics and Image Processing (SIBGRAPI), 2009 XXII Brazilian Symposium on, IEEE, 32–39. Google ScholarDigital Library
    3. Becket, W., and Badler, N. I. 1990. Imperfection for realistic image synthesis. The Journal of Visualization and Computer Animation 1, 1, 26–32.Google ScholarCross Ref
    4. Bosch, C., Laffont, P.-Y., Rushmeier, H., Dorsey, J., and Drettakis, G. 2011. Image-guided weathering: A new approach applied to flow phenomena. ACM Transactions on Graphics 30, 3. Google ScholarDigital Library
    5. Chen, Y., Xia, L., Wong, T.-T., Tong, X., Bao, H., Guo, B., and Shum, H.-Y. 2005. Visual simulation of weathering by γ-ton tracing. In ACM Transactions on Graphics (TOG), vol. 24, ACM, 1127–1133. Google ScholarDigital Library
    6. Dekel, T., Michaeli, T., Irani, M., and Freeman, W. T. 2015. Revealing and modifying non-local variations in a single image. ACM Transactions on Graphics (TOG) 34, 6, 227. Google ScholarDigital Library
    7. Desbenoit, B., Galin, E., and Akkouche, S. 2004. Simulating and modeling lichen growth. In Computer Graphics Forum, vol. 23, Wiley Online Library, 341–350.Google Scholar
    8. Dollár, P. Piotr’s Computer Vision Matlab Toolbox (PMT). http://vision.ucsd.edu/~pdollar/toolbox/doc/index.html.Google Scholar
    9. Dong, Y., Tong, X., Pellacini, F., and Guo, B. 2011. Appgen: interactive material modeling from a single image. In ACM Transactions on Graphics (TOG), vol. 30, ACM, 146. Google ScholarDigital Library
    10. Dorsey, J., and Hanrahan, P. 2006. Modeling and rendering of metallic patinas. In ACM SIGGRAPH 2006 Courses, ACM, 2. Google ScholarDigital Library
    11. Dorsey, J., Pedersen, H. K., and Hanrahan, P. 2005. Flow and changes in appearance. In ACM SIGGRAPH 2005 Courses, ACM, 3. Google ScholarDigital Library
    12. Efros, A. A., and Freeman, W. T. 2001. Image quilting for texture synthesis and transfer. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, ACM, 341–346. Google ScholarDigital Library
    13. Georghiades, A. S., Lu, J., Xu, C., Dorsey, J., and Rushmeier, H. 2005. Observing and transferring material histories. Technical Report 1329.Google Scholar
    14. Hsu, S.-c., and Wong, T.-t. 1995. Simulating dust accumulation. Computer Graphics and Applications, IEEE 15, 1, 18–22. Google ScholarDigital Library
    15. Iben, H. N., and O’Brien, J. F. 2009. Generating surface crack patterns. Graphical Models 71, 6, 198–208. Google ScholarDigital Library
    16. Kaspar, A., Neubert, B., Lischinski, D., Pauly, M., and Kopf, J. 2015. Self tuning texture optimization. In Computer Graphics Forum, vol. 34, Wiley Online Library, 349–359. Google ScholarDigital Library
    17. Lu, J., Georghiades, A. S., Glaser, A., Wu, H., Wei, L.-Y., Guo, B., Dorsey, J., and Rushmeier, H. 2007. Context-aware textures. ACM Transactions on Graphics (TOG) 26, 1, 3. Google ScholarDigital Library
    18. Lu, J., Dorsey, J., and Rushmeier, H. 2009. Dominant texture and diffusion distance manifolds. In Computer Graphics Forum, vol. 28, Wiley Online Library, 667–676.Google Scholar
    19. Merillou, S., Dischler, J.-M., and Ghazanfarpour, D. 2001. Corrosion: simulating and rendering. In Graphics interface, vol. 2001, 167–174. Google ScholarDigital Library
    20. Mukai, N., Sakaguchi, Y., Shigeoka, H., and Kosugi, M. 2003. A method for generating texture images used on landscape simulation. MODSIM.Google Scholar
    21. Paquette, E., Poulin, P., and Drettakis, G. 2002. The simulation of paint cracking and peeling. In Proceedings of Graphics Interface, Canadian Human-Computer Communications Society, 10.Google Scholar
    22. Pellacini, F., and Lawrence, J. 2007. Appwand: editing measured materials using appearance-driven optimization. In ACM Transactions on Graphics (TOG), vol. 26, ACM, 54. Google ScholarDigital Library
    23. Valette, G., Prévost, S., Lucas, L., and Léonard, J. 2008. A dynamic model of cracks development based on a 3d discrete shrinkage volume propagation. In Computer Graphics Forum, vol. 27, Wiley Online Library, 47–62.Google Scholar
    24. Wang, J., Tong, X., Lin, S., Pan, M., Wang, C., Bao, H., Guo, B., and Shum, H.-Y. 2006. Appearance manifolds for modeling time-variant appearance of materials. In ACM Transactions on Graphics (TOG), vol. 25, ACM, 754–761. Google ScholarDigital Library
    25. Wong, T.-T., Ng, W.-Y., and Heng, P.-A. 1997. A geometry dependent texture generation framework for simulating surface imperfections. In Rendering Techniques’ 97. Springer, 139–150. Google ScholarDigital Library
    26. Xue, S., Wang, J., Tong, X., Dai, Q., and Guo, B. 2008. Image-based material weathering. In Computer Graphics Forum, vol. 27, Wiley Online Library, 617–626.Google Scholar
    27. Xue, S., Dorsey, J., and Rushmeier, H. 2011. Stone weathering in a photograph. In Computer Graphics Forum, vol. 30, Wiley Online Library, 1189–1196. Google ScholarDigital Library


ACM Digital Library Publication:



Overview Page: